Rotation High Level Class support in C#
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / examples / scroll-view.cs
old mode 100644 (file)
new mode 100755 (executable)
index 4e7c3ac..cc42168
@@ -42,7 +42,7 @@ namespace MyCSharpExample
     }
 
 
-    public void Initialize(object source, AUIApplicationInitEventArgs e)
+    public void Initialize(object source, NUIApplicationInitEventArgs e)
     {
       CreateScrollView();
     }
@@ -115,7 +115,7 @@ namespace MyCSharpExample
       _scrollBar.AnchorPoint = NDalic.AnchorPointTopLeft;
       _scrollBar.SetResizePolicy(ResizePolicyType.FIT_TO_CHILDREN, DimensionType.WIDTH);
       _scrollBar.SetResizePolicy(ResizePolicyType.FILL_TO_PARENT, DimensionType.HEIGHT);
-      _scrollBar.Orientation = new Quaternion( new Radian( new Degree( 270.0f ) ), Vector3.ZAXIS );
+      _scrollBar.Orientation = new Rotation( new Radian( new Degree( 270.0f ) ), Vector3.ZAXIS );
       _scrollBar.SetScrollDirection(ScrollBar.Direction.Horizontal);
       _scrollView.Add(_scrollBar);
 
@@ -134,10 +134,9 @@ namespace MyCSharpExample
     }
 
     // Callback for _animation finished signal handling
-    public void AnimationFinished(object source, Animation.FinishedEventArgs e)
+    public void AnimationFinished(object sender, EventArgs e)
     {
       Console.WriteLine("Customized Animation Finished Event handler");
-      Console.WriteLine("Animation finished: duration = " + e.Animation.Duration);
     }
     private void OnKey(object source, View.KeyInputFocusGainedEventArgs e)
     {
@@ -155,7 +154,7 @@ namespace MyCSharpExample
       Console.WriteLine("View TOUCH EVENT callback....");
 
       // Only animate the _text label when touch down happens
-      if( e.TouchData.GetState(0) == PointStateType.DOWN )
+      if( e.Touch.GetState(0) == PointStateType.DOWN )
       {
         Console.WriteLine("Customized Stage Touch event handler");
         // Create a new _animation
@@ -166,8 +165,8 @@ namespace MyCSharpExample
 
         _animation = new Animation(1.0f); // 1 second of duration
 
-        _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f));
-        _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f));
+        _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Rotation( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.0f, 0.5f));
+        _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Rotation( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.5f, 0.5f));
 
         // Connect the signal callback for animaiton finished signal
         _animation.Finished += AnimationFinished;