_animation = new Animation(1.0f); // 1 second of duration
- _animation.AnimateTo(_text, Animation.ORIENTATION, new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS ), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f));
+ _animation.AnimateTo(_text, Animation.ORIENTATION, new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS ), new AlphaFunction(Dali.Constants.AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.0f, 0.5f));
- _animation.AnimateTo(_text, Animation.ORIENTATION, new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS ), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f));
+ _animation.AnimateTo(_text, Animation.ORIENTATION, new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS ), new AlphaFunction(Dali.Constants.AlphaFunction.BuiltinFunction.Linear), new TimePeriod(0.5f, 0.5f));
// Connect the signal callback for animaiton finished signal
_animation.Finished += AnimationFinished;