public Example(Dali.Application application)
{
_application = application;
- _application.Initialized += new Dali.AUIApplicationInitEventHandler(Initialize);
+ _application.Initialized += Initialize;
}
public void Initialize(object source, AUIApplicationInitEventArgs e)
Stage stage = Stage.GetCurrent();
stage.BackgroundColor = NDalic.WHITE;
- stage.Touched += new Dali.Stage.TouchEventHandler(OnStageTouched);
+ stage.Touched += OnStageTouched;
// Add a _text label to the stage
_text = new TextLabel("Hello Mono World");
_animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f));
// Connect the signal callback for animaiton finished signal
- _animation.Finished += new Dali.Animation.FinishedEventHandler(AnimationFinished);
+ _animation.Finished += AnimationFinished;
// Play the _animation
_animation.Play();