Fix the Styling issue with Custom View.
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / examples / dali-test.cs
index 60b6c7a..ce7899b 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -31,40 +31,41 @@ namespace MyCSharpExample
         public Example(Dali.Application application)
         {
             _application = application;
-
-            CallbackDelegate initializeCallback = new CallbackDelegate( Initialize );
             Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
 
-            _application.InitSignal().Connect( initializeCallback );
+            _application.Initialized += Initialize;
             Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
         }
 
-        private void Initialize(IntPtr appPtr)
+        public void Initialize(object source, NUIApplicationInitEventArgs e)
         {
+            OperatorTests();
+
+            CustomViewPropertyTest();
+
             Handle handle = new Handle();
             int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE);
             float myProperty = 0.0f;
             handle.GetProperty(myPropertyIndex).Get(ref myProperty);
             Console.WriteLine( "myProperty value: " + myProperty );
 
-            int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Vector2(5.0f, 5.0f)), Property.AccessMode.READ_WRITE);
-            Vector2 myProperty2 = new Vector2(0.0f, 0.0f);
+            int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Size(5.0f, 5.0f)), Property.AccessMode.READ_WRITE);
+            Size myProperty2 = new Size(0.0f, 0.0f);
             handle.GetProperty(myPropertyIndex2).Get(myProperty2);
-            Console.WriteLine( "myProperty2 value: " + myProperty2.x + ", " + myProperty2.y );
+            Console.WriteLine( "myProperty2 value: " + myProperty2.W + ", " + myProperty2.H );
 
             Actor actor = new Actor();
-            actor.Size = new Vector3(200.0f, 200.0f, 0.0f);
+            actor.Size = new Position(200.0f, 200.0f, 0.0f);
             actor.Name = "MyActor";
-            actor.Color = new Vector4(1.0f, 0.0f, 1.0f, 0.8f);
+            actor.Color = new Color(1.0f, 0.0f, 1.0f, 0.8f);
             Console.WriteLine("Actor id: {0}", actor.GetId());
-            Console.WriteLine("Actor size: " + actor.Size.x + ", " + actor.Size.y);
+            Console.WriteLine("Actor size: " + actor.Size.X + ", " + actor.Size.Y);
             Console.WriteLine("Actor name: " + actor.Name);
 
             Stage stage = Stage.GetCurrent();
-            stage.SetBackgroundColor( NDalic.WHITE );
-
-            Vector2 stageSize = stage.GetSize();
-            Console.WriteLine("Stage size: " + stageSize.x + ", " + stageSize.y);
+            stage.BackgroundColor = Color.White;
+            Size stageSize = stage.Size;
+            Console.WriteLine("Stage size: " + stageSize.W + ", " + stageSize.H);
             stage.Add(actor);
 
             TextLabel text = new TextLabel("Hello Mono World");
@@ -79,89 +80,336 @@ namespace MyCSharpExample
             text.PointSize = 32.0f;
             Console.WriteLine( "Text label new point size:  " + text.PointSize );
 
-            using (RectInteger ri = new RectInteger(02,05,20,30))
+            RectanglePaddingClassTest();
+
+            Console.WriteLine( " *************************" );
+            Size Size = new Size(100, 50);
+            Console.WriteLine( "    Created " + Size );
+            Console.WriteLine( "    Size x =  " + Size.W + ", y = " + Size.H );
+            Size += new Size(20, 20);
+            Console.WriteLine( "    Size x =  " + Size.W + ", y = " + Size.H );
+            Size.W += 10;
+            Size.H += 10;
+            Console.WriteLine( "    Size width =  " + Size.W + ", height = " + Size.H );
+
+            Console.WriteLine( " *************************" );
+            Position Position = new Position(20, 100, 50);
+            Console.WriteLine( "    Created " + Position );
+            Console.WriteLine( "    Position x =  " + Position.X + ", y = " + Position.Y + ", z = " + Position.Z );
+            Position += new Position(20, 20, 20);
+            Console.WriteLine( "    Position x =  " + Position.X + ", y = " + Position.Y + ", z = " + Position.Z );
+            Position.X += 10;
+            Position.Y += 10;
+            Position.Z += 10;
+            Console.WriteLine( "    Position width =  " + Position.X + ", height = " + Position.Y + ", depth = " + Position.Z );
+            Position parentOrigin = new Dali.Position(NDalic.ParentOriginBottomRight);
+            Console.WriteLine( "    parentOrigin x =  " + parentOrigin.X + ", y = " + parentOrigin.Y + ", z = " + parentOrigin.Z );
+
+            Console.WriteLine( " *************************" );
+            Color color = new Color(20, 100, 50, 200);
+            Console.WriteLine( "    Created " + color );
+            Console.WriteLine( "    Color R =  " + color.R + ", G = " + color.G + ", B = " + color.B + ", A = " + color.A );
+            color += new Color(20, 20, 20, 20);
+            Console.WriteLine( "    Color R =  " + color.R + ", G = " + color.G + ", B = " + color.B + ", A = " + color.A );
+            color.R += 10;
+            color.G += 10;
+            color.B += 10;
+            color.A += 10;
+            Console.WriteLine( "    Color r =  " + color.R + ", g = " + color.G + ", b = " + color.B + ", a = " + color.A );
+        }
+
+        public void RectanglePaddingClassTest()
+        {
+            using (Rectangle r1 = new Rectangle(2, 5, 20, 30))
             {
-                Console.WriteLine( "    Created " + ri );
-                Console.WriteLine( "    IsEmpty() =  " + ri.IsEmpty() );
-                Console.WriteLine( "    Left =  " + ri.Left() );
-                Console.WriteLine( "    Right =  " + ri.Right() );
-                Console.WriteLine( "    Top  = " + ri.Top() );
-                Console.WriteLine( "    Bottom  = " + ri.Bottom() );
-                Console.WriteLine( "    Area  = " + ri.Area() );
+                Console.WriteLine( "    Created " + r1 );
+                Console.WriteLine( "    IsEmpty() =  " + r1.IsEmpty() );
+                Console.WriteLine( "    Left =  " + r1.Left() );
+                Console.WriteLine( "    Right =  " + r1.Right() );
+                Console.WriteLine( "    Top  = " + r1.Top() );
+                Console.WriteLine( "    Bottom  = " + r1.Bottom() );
+                Console.WriteLine( "    Area  = " + r1.Area() );
             }
+
             Console.WriteLine( " *************************" );
-            using (RectInteger ri2 = new RectInteger(02,05,20,30))
+
+            using (Rectangle r2 = new Rectangle(2, 5, 20, 30))
             {
-                Console.WriteLine( "    Created " + ri2 );
-                ri2.Set(1,1,40,40);
-                Console.WriteLine( "    IsEmpty() =  " + ri2.IsEmpty() );
-                Console.WriteLine( "    Left =  " + ri2.Left() );
-                Console.WriteLine( "    Right =  " + ri2.Right() );
-                Console.WriteLine( "    Top  = " + ri2.Top() );
-                Console.WriteLine( "    Bottom  = " + ri2.Bottom() );
-                Console.WriteLine( "    Area  = " + ri2.Area() );
+                Console.WriteLine( "    Created " + r2 );
+                r2.Set(1,1,40,40);
+                Console.WriteLine( "    IsEmpty() =  " + r2.IsEmpty() );
+                Console.WriteLine( "    Left =  " + r2.Left() );
+                Console.WriteLine( "    Right =  " + r2.Right() );
+                Console.WriteLine( "    Top  = " + r2.Top() );
+                Console.WriteLine( "    Bottom  = " + r2.Bottom() );
+                Console.WriteLine( "    Area  = " + r2.Area() );
             }
+
             Console.WriteLine( " *************************" );
-            using (RectDouble rd = new RectDouble(02,05,20.5,30.5))
+
+            Rectangle r3 = new Rectangle(10, 10, 20, 20);
+            Rectangle r4 = new Rectangle(10, 10, 20, 20);
+
+            if (r3 == r4)
             {
-                Console.WriteLine( "    Created " + rd );
-                Console.WriteLine( "    IsEmpty() =  " + rd.IsEmpty() );
-                Console.WriteLine( "    Left =  " + rd.Left() );
-                Console.WriteLine( "    Right =  " + rd.Right() );
-                Console.WriteLine( "    Top  = " + rd.Top() );
-                Console.WriteLine( "    Bottom  = " + rd.Bottom() );
-                Console.WriteLine( "    Area  = " + rd.Area() );
+                Console.WriteLine("r3 == r4");
+            }
+            else
+            {
+                Console.WriteLine("r3 != r4");
             }
-            Console.WriteLine( " *************************" );
-            RectDouble rd2 = new RectDouble();
-            rd2.x = 10;
-            rd2.y = 10;
-            rd2.width = 20;
-            rd2.height = 20;
-            Console.WriteLine( "    Created " + rd2 );
-            Console.WriteLine( "    IsEmpty() =  " + rd2.IsEmpty() );
-            Console.WriteLine( "    Left =  " + rd2.Left() );
-            Console.WriteLine( "    Right =  " + rd2.Right() );
-            Console.WriteLine( "    Top  = " + rd2.Top() );
-            Console.WriteLine( "    Bottom  = " + rd2.Bottom() );
-            Console.WriteLine( "    Area  = " + rd2.Area() );
 
-            Console.WriteLine( " *************************" );
-            Vector2 vector2 = new Vector2(100, 50);
-            Console.WriteLine( "    Created " + vector2 );
-            Console.WriteLine( "    Vector2 x =  " + vector2.x + ", y = " + vector2.y );
-            vector2 += new Vector2(20, 20);
-            Console.WriteLine( "    Vector2 x =  " + vector2[0] + ", y = " + vector2[1] );
-            vector2.x += 10;
-            vector2.y += 10;
-            Console.WriteLine( "    Vector2 width =  " + vector2.width + ", height = " + vector2.height );
-            vector2 += new Vector2(15, 15);
-            Console.WriteLine( "    Vector2 width =  " + vector2[0] + ", height = " + vector2[1] );
+            r4 = new Rectangle(12, 10, 20, 20);
 
-            Console.WriteLine( " *************************" );
-            Vector3 vector3 = new Vector3(20, 100, 50);
-            Console.WriteLine( "    Created " + vector3 );
-            Console.WriteLine( "    Vector3 x =  " + vector3.x + ", y = " + vector3.y + ", z = " + vector3.z );
-            vector3 += new Vector3(20, 20, 20);
-            Console.WriteLine( "    Vector3 x =  " + vector3[0] + ", y = " + vector3[1] + ", z = " + vector3[2] );
-            vector3.x += 10;
-            vector3.y += 10;
-            vector3.z += 10;
-            Console.WriteLine( "    Vector3 width =  " + vector3.width + ", height = " + vector3.height + ", depth = " + vector3.depth );
-            Vector3 parentOrigin = NDalic.ParentOriginBottomRight;
-            Console.WriteLine( "    parentOrigin x =  " + parentOrigin.x + ", y = " + parentOrigin.y + ", z = " + parentOrigin.z );
+            if (r3 == r4)
+            {
+                Console.WriteLine("r3 == r4");
+            }
+            else
+            {
+                Console.WriteLine("r3 != r4");
+            }
 
-            Console.WriteLine( " *************************" );
-            Vector4 vector4 = new Vector4(20, 100, 50, 200);
-            Console.WriteLine( "    Created " + vector4 );
-            Console.WriteLine( "    Vector4 x =  " + vector4.x + ", y = " + vector4.y + ", z = " + vector4.z + ", w = " + vector4.w );
-            vector4 += new Vector4(20, 20, 20, 20);
-            Console.WriteLine( "    Vector4 x =  " + vector4[0] + ", y = " + vector4[1] + ", z = " + vector4[2] + ", w = " + vector4[3] );
-            vector4.x += 10;
-            vector4.y += 10;
-            vector4.z += 10;
-            vector4.w += 10;
-            Console.WriteLine( "    Vector4 r =  " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a );
+            PaddingType p1 = new PaddingType(10.5f, 10.7f, 20.8f, 20.8f);
+            PaddingType p2 = new PaddingType(10.5f, 10.7f, 20.8f, 20.8f);
+
+            if (p1 == p2)
+            {
+                Console.WriteLine("p1 == p2");
+            }
+            else
+            {
+                Console.WriteLine("p1 != p2");
+            }
+
+            p2 = new PaddingType(12.0f, 10.7f, 20.2f, 20.0f);
+
+            if (p1 == p2)
+            {
+                Console.WriteLine("p1 == p2");
+            }
+            else
+            {
+                Console.WriteLine("p1 != p2");
+            }
+        }
+
+        public void OperatorTests()
+        {
+            Actor actor = new Actor();
+            Actor differentActor = new Actor();
+            Actor actorSame = actor;
+            Actor nullActor = null;
+
+            // test the true operator
+            if ( actor )
+            {
+                Console.WriteLine ("BaseHandle Operator true (actor) : test passed ");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator true (actor): test failed ");
+            }
+
+            Actor parent = actor.GetParent ();
+
+            if ( parent )
+            {
+                Console.WriteLine ("Handle with Empty body  :failed ");
+            }
+            else
+            {
+                Console.WriteLine ("Valid with Empty body  :passed ");
+            }
+
+            actor.Add( differentActor );
+
+            // here we test two different C# objects, which on the native side have the same body/ ref-object
+            if ( actor == differentActor.GetParent() )
+            {
+                Console.WriteLine ("actor == differentActor.GetParent() :passed ");
+            }
+            else
+            {
+                Console.WriteLine ("actor == differentActor.GetParent() :failed ");
+            }
+
+            if ( differentActor == differentActor.GetParent() )
+            {
+                Console.WriteLine ("differentActor == differentActor.GetParent() :failed ");
+            }
+            else
+            {
+                Console.WriteLine ("differentActor == differentActor.GetParent() :passed ");
+            }
+
+            if ( nullActor )
+            {
+                Console.WriteLine ("BaseHandle Operator true (nullActor) : test failed ");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator true (nullActor): test passed ");
+            }
+
+            // ! operator
+            if ( !actor )
+            {
+                Console.WriteLine ("BaseHandle Operator !(actor) : test failed ");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator !(actor): test passed ");
+            }
+
+            if ( !nullActor )
+            {
+                Console.WriteLine ("BaseHandle Operator !(nullActor) : test passed ");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator !(nullActor): test failed ");
+            }
+
+            // Note: operator false only used inside & operator
+            // test equality operator ==
+            if ( actor == actorSame )
+            {
+                Console.WriteLine ("BaseHandle Operator  (actor == actorSame) : test passed");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator  (actor == actorSame) : test failed");
+            }
+
+            if ( actor == differentActor )
+            {
+                Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test failed");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test passed");
+            }
+
+            if ( actor == nullActor )
+            {
+                Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test failed");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test passed");
+            }
+
+            if ( nullActor == nullActor )
+            {
+                Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test passed");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test failed");
+            }
+
+            // test || operator
+            if ( actor || actorSame )
+            {
+                Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test passed");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test failed");
+            }
+
+            if ( actor || nullActor )
+            {
+                Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test passed");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test failed");
+            }
+
+            if ( nullActor || nullActor )
+            {
+                Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test failed");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test passed");
+            }
+
+            // test && operator
+            if ( actor && actorSame )
+            {
+                Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test passed");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test failed");
+            }
+
+            if ( actor && nullActor )
+            {
+                Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test failed");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test passed");
+            }
+
+            if ( nullActor && nullActor )
+            {
+                Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test failed");
+            }
+            else
+            {
+                Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test passed");
+            }
+        }
+
+        public void CustomViewPropertyTest()
+        {
+            // Create a Spin control
+            Spin spin = new Spin();
+
+            // Background property
+            Property.Map background = new Property.Map();
+            background.Add( Dali.Constants.Visual.Property.Type, new Property.Value((int)Dali.Constants.Visual.Type.Color) )
+                .Add( Dali.Constants.ColorVisualProperty.MixColor, new Property.Value(Color.Red) );
+            spin.Background = background;
+
+            background = spin.Background;
+            Vector4 backgroundColor = new Vector4();
+            background.Find(Dali.Constants.ColorVisualProperty.MixColor).Get(backgroundColor);
+            if( backgroundColor == Color.Red )
+            {
+                Console.WriteLine ("Custom View Background property : test passed");
+            }
+            else
+            {
+                Console.WriteLine ("Custom View Background property : test failed");
+            }
+
+            // BackgroundColor property
+            spin.BackgroundColor = Color.Yellow;
+            if(spin.BackgroundColor == Color.Yellow)
+            {
+                Console.WriteLine ("Custom View BackgroundColor property : test passed");
+            }
+            else
+            {
+                Console.WriteLine ("Custom View BackgroundColor property : test failed");
+            }
+
+            // StyleName property
+            spin.StyleName = "MyCustomStyle";
+            if(spin.StyleName == "MyCustomStyle")
+            {
+                Console.WriteLine ("Custom View StyleName property : test passed");
+            }
+            else
+            {
+                Console.WriteLine ("Custom View StyleName property : test failed");
+            }
         }
 
         public void MainLoop()