int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Size(5.0f, 5.0f)), Property.AccessMode.READ_WRITE);
Size myProperty2 = new Size(0.0f, 0.0f);
handle.GetProperty(myPropertyIndex2).Get(myProperty2);
- Console.WriteLine( "myProperty2 value: " + myProperty2.x + ", " + myProperty2.y );
+ Console.WriteLine( "myProperty2 value: " + myProperty2.W + ", " + myProperty2.H );
Actor actor = new Actor();
actor.Size = new Position(200.0f, 200.0f, 0.0f);
Console.WriteLine("Actor name: " + actor.Name);
Stage stage = Stage.GetCurrent();
- stage.BackgroundColor = new Color(Colors.White) ;
+ stage.BackgroundColor = Color.White;
Size stageSize = stage.Size;
- Console.WriteLine("Stage size: " + stageSize.x + ", " + stageSize.y);
+ Console.WriteLine("Stage size: " + stageSize.W + ", " + stageSize.H);
stage.Add(actor);
TextLabel text = new TextLabel("Hello Mono World");
Console.WriteLine( " *************************" );
Size Size = new Size(100, 50);
Console.WriteLine( " Created " + Size );
- Console.WriteLine( " Size x = " + Size.x + ", y = " + Size.y );
+ Console.WriteLine( " Size x = " + Size.W + ", y = " + Size.H );
Size += new Size(20, 20);
- Console.WriteLine( " Size x = " + Size[0] + ", y = " + Size[1] );
- Size.x += 10;
- Size.y += 10;
- Console.WriteLine( " Size width = " + Size.width + ", height = " + Size.height );
- Size += new Size(15, 15);
- Console.WriteLine( " Size width = " + Size[0] + ", height = " + Size[1] );
+ Console.WriteLine( " Size x = " + Size.W + ", y = " + Size.H );
+ Size.W += 10;
+ Size.H += 10;
+ Console.WriteLine( " Size width = " + Size.W + ", height = " + Size.H );
Console.WriteLine( " *************************" );
Position Position = new Position(20, 100, 50);
Console.WriteLine( " Created " + Position );
- Console.WriteLine( " Position x = " + Position.x + ", y = " + Position.y + ", z = " + Position.z );
+ Console.WriteLine( " Position x = " + Position.X + ", y = " + Position.Y + ", z = " + Position.Z );
Position += new Position(20, 20, 20);
- Console.WriteLine( " Position x = " + Position[0] + ", y = " + Position[1] + ", z = " + Position[2] );
- Position.x += 10;
- Position.y += 10;
- Position.z += 10;
- Console.WriteLine( " Position width = " + Position.width + ", height = " + Position.height + ", depth = " + Position.depth );
+ Console.WriteLine( " Position x = " + Position.X + ", y = " + Position.Y + ", z = " + Position.Z );
+ Position.X += 10;
+ Position.Y += 10;
+ Position.Z += 10;
+ Console.WriteLine( " Position width = " + Position.X + ", height = " + Position.Y + ", depth = " + Position.Z );
Position parentOrigin = new Dali.Position(NDalic.ParentOriginBottomRight);
- Console.WriteLine( " parentOrigin x = " + parentOrigin.x + ", y = " + parentOrigin.y + ", z = " + parentOrigin.z );
+ Console.WriteLine( " parentOrigin x = " + parentOrigin.X + ", y = " + parentOrigin.Y + ", z = " + parentOrigin.Z );
Console.WriteLine( " *************************" );
- Color Color = new Color(20, 100, 50, 200);
- Console.WriteLine( " Created " + Color );
- Console.WriteLine( " Color x = " + Color.x + ", y = " + Color.y + ", z = " + Color.z + ", w = " + Color.w );
- Color += new Color(20, 20, 20, 20);
- Console.WriteLine( " Color x = " + Color[0] + ", y = " + Color[1] + ", z = " + Color[2] + ", w = " + Color[3] );
- Color.x += 10;
- Color.y += 10;
- Color.z += 10;
- Color.w += 10;
- Console.WriteLine( " Color r = " + Color.r + ", g = " + Color.g + ", b = " + Color.b + ", a = " + Color.a );
+ Color color = new Color(20, 100, 50, 200);
+ Console.WriteLine( " Created " + color );
+ Console.WriteLine( " Color R = " + color.R + ", G = " + color.G + ", B = " + color.B + ", A = " + color.A );
+ color += new Color(20, 20, 20, 20);
+ Console.WriteLine( " Color R = " + color.R + ", G = " + color.G + ", B = " + color.B + ", A = " + color.A );
+ color.R += 10;
+ color.G += 10;
+ color.B += 10;
+ color.A += 10;
+ Console.WriteLine( " Color r = " + color.R + ", g = " + color.G + ", b = " + color.B + ", a = " + color.A );
}