public void Initialize(object source, AUIApplicationInitEventArgs e)
{
+
+ OperatorTests();
+
Handle handle = new Handle();
int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE);
float myProperty = 0.0f;
Console.WriteLine( " Vector4 r = " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a );
}
+
+ public void OperatorTests()
+ {
+ Actor actor = new Actor();
+ Actor differentActor = new Actor();
+ Actor actorSame = actor;
+ Actor nullActor = null;
+
+ // test the true operator
+ if ( actor )
+ {
+ Console.WriteLine ("BaseHandle Operator true (actor) : test passed ");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator true (actor): test failed ");
+ }
+
+ Actor parent = actor.GetParent ();
+
+ if ( parent )
+ {
+ Console.WriteLine ("Handle with Empty body :failed ");
+ }
+ else
+ {
+ Console.WriteLine ("Valid with Empty body :passed ");
+ }
+
+ actor.Add( differentActor );
+ // here we test two different C# objects, which on the native side have the same body/ ref-object
+ if ( actor == differentActor.GetParent() )
+ {
+ Console.WriteLine ("actor == differentActor.GetParent() :passed ");
+ }
+ else
+ {
+ Console.WriteLine ("actor == differentActor.GetParent() :failed ");
+ }
+
+ if ( differentActor == differentActor.GetParent() )
+ {
+ Console.WriteLine ("differentActor == differentActor.GetParent() :failed ");
+ }
+ else
+ {
+ Console.WriteLine ("differentActor == differentActor.GetParent() :passed ");
+ }
+
+
+ if ( nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator true (nullActor) : test failed ");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator true (nullActor): test passed ");
+ }
+
+ // ! operator
+ if ( !actor )
+ {
+ Console.WriteLine ("BaseHandle Operator !(actor) : test failed ");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator !(actor): test passed ");
+ }
+
+ if ( !nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator !(nullActor) : test passed ");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator !(nullActor): test failed ");
+ }
+
+ // Note: operator false only used inside & operator
+ // test equality operator ==
+ if ( actor == actorSame )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == actorSame) : test failed");
+ }
+
+ if ( actor == differentActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test failed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == differentActor) : test passed");
+ }
+
+ if ( actor == nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test failed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor == nullActor) : test passed");
+ }
+
+ if ( nullActor == nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor == nullActor) : test failed");
+ }
+
+ // test || operator
+ if ( actor || actorSame )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor || actorSame) : test failed");
+ }
+
+ if ( actor || nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor || nullActor) : test failed");
+ }
+
+ if ( nullActor || nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test failed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor || nullActor) : test passed");
+ }
+
+
+ // test && operator
+ if ( actor && actorSame )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test passed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor && actorSame) : test failed");
+ }
+
+ if ( actor && nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test failed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (actor && nullActor) : test passed");
+ }
+
+ if ( nullActor && nullActor )
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test failed");
+ }
+ else
+ {
+ Console.WriteLine ("BaseHandle Operator (nullActor && nullActor) : test passed");
+ }
+
+ }
+
public void MainLoop()
{
_application.MainLoop ();