DALi C# binding - EventHandler Support
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / examples / dali-test.cs
index 60b6c7a..2e01c02 100644 (file)
@@ -21,164 +21,162 @@ using Dali;
 
 namespace MyCSharpExample
 {
-    class Example
+  class Example
+  {
+    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+    delegate void CallbackDelegate(IntPtr appPtr); // void, void delgate
+
+    private Dali.Application _application;
+
+    public Example(Dali.Application application)
+    {
+      _application = application;
+      Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
+
+      _application.Initialized += new Dali.AUIApplicationInitEventHandler(Initialize);
+      Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
+    }
+
+    public void Initialize(object source, AUIApplicationInitEventArgs e)
     {
-        [UnmanagedFunctionPointer(CallingConvention.StdCall)]
-        delegate void CallbackDelegate(IntPtr appPtr); // void, void delgate
-
-        private Dali.Application _application;
-
-        public Example(Dali.Application application)
-        {
-            _application = application;
-
-            CallbackDelegate initializeCallback = new CallbackDelegate( Initialize );
-            Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
-
-            _application.InitSignal().Connect( initializeCallback );
-            Console.WriteLine( "InitSignal connection count = " + _application.InitSignal().GetConnectionCount() );
-        }
-
-        private void Initialize(IntPtr appPtr)
-        {
-            Handle handle = new Handle();
-            int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE);
-            float myProperty = 0.0f;
-            handle.GetProperty(myPropertyIndex).Get(ref myProperty);
-            Console.WriteLine( "myProperty value: " + myProperty );
-
-            int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Vector2(5.0f, 5.0f)), Property.AccessMode.READ_WRITE);
-            Vector2 myProperty2 = new Vector2(0.0f, 0.0f);
-            handle.GetProperty(myPropertyIndex2).Get(myProperty2);
-            Console.WriteLine( "myProperty2 value: " + myProperty2.x + ", " + myProperty2.y );
-
-            Actor actor = new Actor();
-            actor.Size = new Vector3(200.0f, 200.0f, 0.0f);
-            actor.Name = "MyActor";
-            actor.Color = new Vector4(1.0f, 0.0f, 1.0f, 0.8f);
-            Console.WriteLine("Actor id: {0}", actor.GetId());
-            Console.WriteLine("Actor size: " + actor.Size.x + ", " + actor.Size.y);
-            Console.WriteLine("Actor name: " + actor.Name);
-
-            Stage stage = Stage.GetCurrent();
-            stage.SetBackgroundColor( NDalic.WHITE );
-
-            Vector2 stageSize = stage.GetSize();
-            Console.WriteLine("Stage size: " + stageSize.x + ", " + stageSize.y);
-            stage.Add(actor);
-
-            TextLabel text = new TextLabel("Hello Mono World");
-            text.ParentOrigin = NDalic.ParentOriginCenter;
-            text.AnchorPoint = NDalic.AnchorPointCenter;
-            text.HorizontalAlignment = "CENTER";
-            stage.Add(text);
-
-            Console.WriteLine( "Text label text:  " + text.Text );
-
-            Console.WriteLine( "Text label point size:  " + text.PointSize );
-            text.PointSize = 32.0f;
-            Console.WriteLine( "Text label new point size:  " + text.PointSize );
-
-            using (RectInteger ri = new RectInteger(02,05,20,30))
-            {
-                Console.WriteLine( "    Created " + ri );
-                Console.WriteLine( "    IsEmpty() =  " + ri.IsEmpty() );
-                Console.WriteLine( "    Left =  " + ri.Left() );
-                Console.WriteLine( "    Right =  " + ri.Right() );
-                Console.WriteLine( "    Top  = " + ri.Top() );
-                Console.WriteLine( "    Bottom  = " + ri.Bottom() );
-                Console.WriteLine( "    Area  = " + ri.Area() );
-            }
-            Console.WriteLine( " *************************" );
-            using (RectInteger ri2 = new RectInteger(02,05,20,30))
-            {
-                Console.WriteLine( "    Created " + ri2 );
-                ri2.Set(1,1,40,40);
-                Console.WriteLine( "    IsEmpty() =  " + ri2.IsEmpty() );
-                Console.WriteLine( "    Left =  " + ri2.Left() );
-                Console.WriteLine( "    Right =  " + ri2.Right() );
-                Console.WriteLine( "    Top  = " + ri2.Top() );
-                Console.WriteLine( "    Bottom  = " + ri2.Bottom() );
-                Console.WriteLine( "    Area  = " + ri2.Area() );
-            }
-            Console.WriteLine( " *************************" );
-            using (RectDouble rd = new RectDouble(02,05,20.5,30.5))
-            {
-                Console.WriteLine( "    Created " + rd );
-                Console.WriteLine( "    IsEmpty() =  " + rd.IsEmpty() );
-                Console.WriteLine( "    Left =  " + rd.Left() );
-                Console.WriteLine( "    Right =  " + rd.Right() );
-                Console.WriteLine( "    Top  = " + rd.Top() );
-                Console.WriteLine( "    Bottom  = " + rd.Bottom() );
-                Console.WriteLine( "    Area  = " + rd.Area() );
-            }
-            Console.WriteLine( " *************************" );
-            RectDouble rd2 = new RectDouble();
-            rd2.x = 10;
-            rd2.y = 10;
-            rd2.width = 20;
-            rd2.height = 20;
-            Console.WriteLine( "    Created " + rd2 );
-            Console.WriteLine( "    IsEmpty() =  " + rd2.IsEmpty() );
-            Console.WriteLine( "    Left =  " + rd2.Left() );
-            Console.WriteLine( "    Right =  " + rd2.Right() );
-            Console.WriteLine( "    Top  = " + rd2.Top() );
-            Console.WriteLine( "    Bottom  = " + rd2.Bottom() );
-            Console.WriteLine( "    Area  = " + rd2.Area() );
-
-            Console.WriteLine( " *************************" );
-            Vector2 vector2 = new Vector2(100, 50);
-            Console.WriteLine( "    Created " + vector2 );
-            Console.WriteLine( "    Vector2 x =  " + vector2.x + ", y = " + vector2.y );
-            vector2 += new Vector2(20, 20);
-            Console.WriteLine( "    Vector2 x =  " + vector2[0] + ", y = " + vector2[1] );
-            vector2.x += 10;
-            vector2.y += 10;
-            Console.WriteLine( "    Vector2 width =  " + vector2.width + ", height = " + vector2.height );
-            vector2 += new Vector2(15, 15);
-            Console.WriteLine( "    Vector2 width =  " + vector2[0] + ", height = " + vector2[1] );
-
-            Console.WriteLine( " *************************" );
-            Vector3 vector3 = new Vector3(20, 100, 50);
-            Console.WriteLine( "    Created " + vector3 );
-            Console.WriteLine( "    Vector3 x =  " + vector3.x + ", y = " + vector3.y + ", z = " + vector3.z );
-            vector3 += new Vector3(20, 20, 20);
-            Console.WriteLine( "    Vector3 x =  " + vector3[0] + ", y = " + vector3[1] + ", z = " + vector3[2] );
-            vector3.x += 10;
-            vector3.y += 10;
-            vector3.z += 10;
-            Console.WriteLine( "    Vector3 width =  " + vector3.width + ", height = " + vector3.height + ", depth = " + vector3.depth );
-            Vector3 parentOrigin = NDalic.ParentOriginBottomRight;
-            Console.WriteLine( "    parentOrigin x =  " + parentOrigin.x + ", y = " + parentOrigin.y + ", z = " + parentOrigin.z );
-
-            Console.WriteLine( " *************************" );
-            Vector4 vector4 = new Vector4(20, 100, 50, 200);
-            Console.WriteLine( "    Created " + vector4 );
-            Console.WriteLine( "    Vector4 x =  " + vector4.x + ", y = " + vector4.y + ", z = " + vector4.z + ", w = " + vector4.w );
-            vector4 += new Vector4(20, 20, 20, 20);
-            Console.WriteLine( "    Vector4 x =  " + vector4[0] + ", y = " + vector4[1] + ", z = " + vector4[2] + ", w = " + vector4[3] );
-            vector4.x += 10;
-            vector4.y += 10;
-            vector4.z += 10;
-            vector4.w += 10;
-            Console.WriteLine( "    Vector4 r =  " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a );
-        }
-
-        public void MainLoop()
-        {
-            _application.MainLoop ();
-        }
-
-        /// <summary>
-        /// The main entry point for the application.
-        /// </summary>
-        [STAThread]
-        static void Main(string[] args)
-        {
-            Console.WriteLine ("Hello Mono World");
-
-            Example example = new Example(Application.NewApplication());
-            example.MainLoop ();
-        }
+      Handle handle = new Handle();
+      int myPropertyIndex = handle.RegisterProperty("myProperty", new Property.Value(10.0f), Property.AccessMode.READ_WRITE);
+      float myProperty = 0.0f;
+      handle.GetProperty(myPropertyIndex).Get(ref myProperty);
+      Console.WriteLine( "myProperty value: " + myProperty );
+
+      int myPropertyIndex2 = handle.RegisterProperty("myProperty2", new Property.Value(new Vector2(5.0f, 5.0f)), Property.AccessMode.READ_WRITE);
+      Vector2 myProperty2 = new Vector2(0.0f, 0.0f);
+      handle.GetProperty(myPropertyIndex2).Get(myProperty2);
+      Console.WriteLine( "myProperty2 value: " + myProperty2.x + ", " + myProperty2.y );
+
+      Actor actor = new Actor();
+      actor.Size = new Vector3(200.0f, 200.0f, 0.0f);
+      actor.Name = "MyActor";
+      actor.Color = new Vector4(1.0f, 0.0f, 1.0f, 0.8f);
+      Console.WriteLine("Actor id: {0}", actor.GetId());
+      Console.WriteLine("Actor size: " + actor.Size.x + ", " + actor.Size.y);
+      Console.WriteLine("Actor name: " + actor.Name);
+
+      Stage stage = Stage.GetCurrent();
+      stage.SetBackgroundColor( NDalic.WHITE );
+
+      Vector2 stageSize = stage.GetSize();
+      Console.WriteLine("Stage size: " + stageSize.x + ", " + stageSize.y);
+      stage.Add(actor);
+
+      TextLabel text = new TextLabel("Hello Mono World");
+      text.ParentOrigin = NDalic.ParentOriginCenter;
+      text.AnchorPoint = NDalic.AnchorPointCenter;
+      text.HorizontalAlignment = "CENTER";
+      stage.Add(text);
+
+      Console.WriteLine( "Text label text:  " + text.Text );
+
+      Console.WriteLine( "Text label point size:  " + text.PointSize );
+      text.PointSize = 32.0f;
+      Console.WriteLine( "Text label new point size:  " + text.PointSize );
+
+      using (RectInteger ri = new RectInteger(02,05,20,30))
+      {
+        Console.WriteLine( "    Created " + ri );
+        Console.WriteLine( "    IsEmpty() =  " + ri.IsEmpty() );
+        Console.WriteLine( "    Left =  " + ri.Left() );
+        Console.WriteLine( "    Right =  " + ri.Right() );
+        Console.WriteLine( "    Top  = " + ri.Top() );
+        Console.WriteLine( "    Bottom  = " + ri.Bottom() );
+        Console.WriteLine( "    Area  = " + ri.Area() );
+      }
+      Console.WriteLine( " *************************" );
+      using (RectInteger ri2 = new RectInteger(02,05,20,30))
+      {
+        Console.WriteLine( "    Created " + ri2 );
+        ri2.Set(1,1,40,40);
+        Console.WriteLine( "    IsEmpty() =  " + ri2.IsEmpty() );
+        Console.WriteLine( "    Left =  " + ri2.Left() );
+        Console.WriteLine( "    Right =  " + ri2.Right() );
+        Console.WriteLine( "    Top  = " + ri2.Top() );
+        Console.WriteLine( "    Bottom  = " + ri2.Bottom() );
+        Console.WriteLine( "    Area  = " + ri2.Area() );
+      }
+      Console.WriteLine( " *************************" );
+      using (RectDouble rd = new RectDouble(02,05,20.5,30.5))
+      {
+        Console.WriteLine( "    Created " + rd );
+        Console.WriteLine( "    IsEmpty() =  " + rd.IsEmpty() );
+        Console.WriteLine( "    Left =  " + rd.Left() );
+        Console.WriteLine( "    Right =  " + rd.Right() );
+        Console.WriteLine( "    Top  = " + rd.Top() );
+        Console.WriteLine( "    Bottom  = " + rd.Bottom() );
+        Console.WriteLine( "    Area  = " + rd.Area() );
+      }
+      Console.WriteLine( " *************************" );
+      RectDouble rd2 = new RectDouble();
+      rd2.x = 10;
+      rd2.y = 10;
+      rd2.width = 20;
+      rd2.height = 20;
+      Console.WriteLine( "    Created " + rd2 );
+      Console.WriteLine( "    IsEmpty() =  " + rd2.IsEmpty() );
+      Console.WriteLine( "    Left =  " + rd2.Left() );
+      Console.WriteLine( "    Right =  " + rd2.Right() );
+      Console.WriteLine( "    Top  = " + rd2.Top() );
+      Console.WriteLine( "    Bottom  = " + rd2.Bottom() );
+      Console.WriteLine( "    Area  = " + rd2.Area() );
+
+      Console.WriteLine( " *************************" );
+      Vector2 vector2 = new Vector2(100, 50);
+      Console.WriteLine( "    Created " + vector2 );
+      Console.WriteLine( "    Vector2 x =  " + vector2.x + ", y = " + vector2.y );
+      vector2 += new Vector2(20, 20);
+      Console.WriteLine( "    Vector2 x =  " + vector2[0] + ", y = " + vector2[1] );
+      vector2.x += 10;
+      vector2.y += 10;
+      Console.WriteLine( "    Vector2 width =  " + vector2.width + ", height = " + vector2.height );
+      vector2 += new Vector2(15, 15);
+      Console.WriteLine( "    Vector2 width =  " + vector2[0] + ", height = " + vector2[1] );
+
+      Console.WriteLine( " *************************" );
+      Vector3 vector3 = new Vector3(20, 100, 50);
+      Console.WriteLine( "    Created " + vector3 );
+      Console.WriteLine( "    Vector3 x =  " + vector3.x + ", y = " + vector3.y + ", z = " + vector3.z );
+      vector3 += new Vector3(20, 20, 20);
+      Console.WriteLine( "    Vector3 x =  " + vector3[0] + ", y = " + vector3[1] + ", z = " + vector3[2] );
+      vector3.x += 10;
+      vector3.y += 10;
+      vector3.z += 10;
+      Console.WriteLine( "    Vector3 width =  " + vector3.width + ", height = " + vector3.height + ", depth = " + vector3.depth );
+      Vector3 parentOrigin = NDalic.ParentOriginBottomRight;
+      Console.WriteLine( "    parentOrigin x =  " + parentOrigin.x + ", y = " + parentOrigin.y + ", z = " + parentOrigin.z );
+
+      Console.WriteLine( " *************************" );
+      Vector4 vector4 = new Vector4(20, 100, 50, 200);
+      Console.WriteLine( "    Created " + vector4 );
+      Console.WriteLine( "    Vector4 x =  " + vector4.x + ", y = " + vector4.y + ", z = " + vector4.z + ", w = " + vector4.w );
+      vector4 += new Vector4(20, 20, 20, 20);
+      Console.WriteLine( "    Vector4 x =  " + vector4[0] + ", y = " + vector4[1] + ", z = " + vector4[2] + ", w = " + vector4[3] );
+      vector4.x += 10;
+      vector4.y += 10;
+      vector4.z += 10;
+      vector4.w += 10;
+      Console.WriteLine( "    Vector4 r =  " + vector4.r + ", g = " + vector4.g + ", b = " + vector4.b + ", a = " + vector4.a );
     }
+
+    public void MainLoop()
+    {
+      _application.MainLoop ();
+    }
+
+    /// <summary>
+    /// The main entry point for the application.
+    /// </summary>
+    [STAThread]
+      static void Main(string[] args)
+      {
+        Console.WriteLine ("Hello Mono World");
+
+        Example example = new Example(Application.NewApplication());
+        example.MainLoop ();
+      }
+  }
 }