Revert "[3.0] Dali C# GBS build enabled"
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / automatic / csharp / Actor.cs
index c09fa1f..3dda733 100644 (file)
@@ -59,6 +59,555 @@ public class Actor : Handle {
   }
 
 
+
+    /**
+      * @brief Event arguments that passed via Touch signal
+      *
+      */
+    public class TouchEventArgs : EventArgs
+    {
+       private Actor _actor;
+       private TouchData _touchData;
+
+      /**
+        * @brief Actor - is the actor that is being touched
+        *
+        */
+      public Actor Actor
+      {
+        get
+        {
+          return _actor;
+        }
+        set
+        {
+          _actor = value;
+        }
+      }
+
+      /**
+        * @brief TouchData - contains the information of touch points
+        *
+        */
+      public TouchData TouchData
+      {
+        get
+        {
+          return _touchData;
+        }
+        set
+        {
+          _touchData = value;
+        }
+      }
+    }
+
+    /**
+      * @brief Event arguments that passed via Hover signal
+      *
+      */
+    public class HoverEventArgs : EventArgs
+    {
+    private Actor _actor;
+    private HoverEvent _hoverEvent;
+
+      /**
+        * @brief Actor - is the actor that is being hovered
+        *
+        */
+      public Actor Actor
+      {
+        get
+        {
+          return _actor;
+        }
+        set
+        {
+          _actor = value;
+        }
+      }
+
+      /**
+        * @brief HoverEvent - contains touch points that represent the points
+        * that are currently being hovered or the points where a hover has stopped
+        *
+        */
+      public HoverEvent HoverEvent
+      {
+        get
+        {
+          return _hoverEvent;
+        }
+        set
+        {
+          _hoverEvent = value;
+        }
+      }
+    }
+
+    /**
+      * @brief Event arguments that passed via Wheel signal
+      *
+      */
+    public class WheelEventArgs : EventArgs
+    {
+    private Actor _actor;
+    private WheelEvent _wheelEvent;
+
+      /**
+        * @brief Actor - is the actor that is being wheeled
+        *
+        */
+      public Actor Actor
+      {
+        get
+        {
+          return _actor;
+        }
+        set
+        {
+          _actor = value;
+        }
+      }
+
+      /**
+        * @brief WheelEvent - store a wheel rolling type : MOUSE_WHEEL or CUSTOM_WHEEL
+        *
+        */
+      public WheelEvent WheelEvent
+      {
+        get
+        {
+          return _wheelEvent;
+        }
+        set
+        {
+          _wheelEvent = value;
+        }
+      }
+    }
+
+    /**
+      * @brief Event arguments that passed via OnStage signal
+      *
+      */
+    public class OnStageEventArgs : EventArgs
+    {
+    private Actor _actor;
+
+      /**
+        * @brief Actor - is the actor that is being connected to the stage
+        *
+        */
+      public Actor Actor
+      {
+        get
+        {
+          return _actor;
+        }
+        set
+        {
+          _actor = value;
+        }
+      }
+    }
+
+    /**
+      * @brief Event arguments that passed via OffStage signal
+      *
+      */
+    public class OffStageEventArgs : EventArgs
+    {
+    private Actor _actor;
+
+      /**
+        * @brief Actor - is the actor that is being disconnected from the stage
+        *
+        */
+      public Actor Actor
+      {
+        get
+        {
+          return _actor;
+        }
+        set
+        {
+          _actor = value;
+        }
+      }
+    }
+
+    /**
+      * @brief Event arguments that passed via OnRelayout signal
+      *
+      */
+    public class OnRelayoutEventArgs : EventArgs
+    {
+      private Actor _actor;
+
+      /**
+        * @brief Actor - is the actor that is being resized upon relayout
+        *
+        */
+      public Actor Actor
+      {
+        get
+        {
+          return _actor;
+        }
+        set
+        {
+          _actor = value;
+        }
+      }
+    }
+
+
+    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+    private delegate bool TouchCallbackDelegate(IntPtr actor, IntPtr touchData);
+    private DaliEventHandlerWithReturnType<object,TouchEventArgs,bool> _actorTouchDataEventHandler;
+    private TouchCallbackDelegate _actorTouchDataCallbackDelegate;
+
+    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+    private delegate bool HoverEventCallbackDelegate(IntPtr actor, IntPtr hoverEvent);
+    private DaliEventHandlerWithReturnType<object,HoverEventArgs,bool> _actorHoverEventHandler;
+    private HoverEventCallbackDelegate _actorHoverEventCallbackDelegate;
+
+    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+    private delegate bool WheelEventCallbackDelegate(IntPtr actor, IntPtr wheelEvent);
+    private DaliEventHandlerWithReturnType<object,WheelEventArgs,bool> _actorWheelEventHandler;
+    private WheelEventCallbackDelegate _actorWheelEventCallbackDelegate;
+
+    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+    private delegate void OnStageEventCallbackDelegate(IntPtr actor);
+    private DaliEventHandler<object,OnStageEventArgs> _actorOnStageEventHandler;
+    private OnStageEventCallbackDelegate _actorOnStageEventCallbackDelegate;
+
+    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+    private delegate void OffStageEventCallbackDelegate(IntPtr actor);
+    private DaliEventHandler<object,OffStageEventArgs> _actorOffStageEventHandler;
+    private OffStageEventCallbackDelegate _actorOffStageEventCallbackDelegate;
+
+    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
+    private delegate void OnRelayoutEventCallbackDelegate(IntPtr actor);
+    private DaliEventHandler<object,OnRelayoutEventArgs> _actorOnRelayoutEventHandler;
+    private OnRelayoutEventCallbackDelegate _actorOnRelayoutEventCallbackDelegate;
+
+    /**
+      * @brief Event for Touched signal which can be used to subscribe/unsubscribe the event handler
+      * (in the type of TouchEventHandler-DaliEventHandlerWithReturnType<object,TouchEventArgs,bool>)
+      * provided by the user. Touched signal is emitted when touch input is received.
+      */
+    public event DaliEventHandlerWithReturnType<object,TouchEventArgs,bool> Touched
+    {
+      add
+      {
+        lock(this)
+        {
+          // Restricted to only one listener
+          if (_actorTouchDataEventHandler == null)
+          {
+            _actorTouchDataEventHandler += value;
+
+            _actorTouchDataCallbackDelegate = new TouchCallbackDelegate(OnTouch);
+            this.TouchSignal().Connect(_actorTouchDataCallbackDelegate);
+          }
+        }
+      }
+
+      remove
+      {
+        lock(this)
+        {
+          if (_actorTouchDataEventHandler != null)
+          {
+            this.TouchSignal().Disconnect(_actorTouchDataCallbackDelegate);
+          }
+
+          _actorTouchDataEventHandler -= value;
+        }
+      }
+    }
+
+    // Callback for Actor TouchSignal
+    private bool OnTouch(IntPtr actor, IntPtr touchData)
+    {
+      TouchEventArgs e = new TouchEventArgs();
+
+      // Populate all members of "e" (TouchEventArgs) with real data
+      e.Actor = Actor.GetActorFromPtr(actor);
+      e.TouchData = Dali.TouchData.GetTouchDataFromPtr(touchData);
+
+      if (_actorTouchDataEventHandler != null)
+      {
+        //here we send all data to user event handlers
+        return _actorTouchDataEventHandler(this, e, true);
+      }
+
+      return false;
+    }
+
+    /**
+      * @brief Event for Hovered signal which can be used to subscribe/unsubscribe the event handler
+      * (in the type of HoverEventHandler-DaliEventHandlerWithReturnType<object,HoverEventArgs,bool>)
+      * provided by the user. Hovered signal is emitted when hover input is received.
+      */
+    public event DaliEventHandlerWithReturnType<object,HoverEventArgs,bool> Hovered
+    {
+      add
+      {
+        lock(this)
+        {
+          // Restricted to only one listener
+          if (_actorHoverEventHandler == null)
+          {
+            _actorHoverEventHandler += value;
+
+            _actorHoverEventCallbackDelegate = new HoverEventCallbackDelegate(OnHoverEvent);
+            this.HoveredSignal().Connect(_actorHoverEventCallbackDelegate);
+          }
+        }
+      }
+
+      remove
+      {
+        lock(this)
+        {
+          if (_actorHoverEventHandler != null)
+          {
+            this.HoveredSignal().Disconnect(_actorHoverEventCallbackDelegate);
+          }
+
+          _actorHoverEventHandler -= value;
+        }
+      }
+    }
+
+    // Callback for Actor Hover signal
+    private bool OnHoverEvent(IntPtr actor, IntPtr hoverEvent)
+    {
+      HoverEventArgs e = new HoverEventArgs();
+
+      // Populate all members of "e" (HoverEventArgs) with real data
+      e.Actor = Actor.GetActorFromPtr(actor);
+      e.HoverEvent = Dali.HoverEvent.GetHoverEventFromPtr(hoverEvent);
+
+      if (_actorHoverEventHandler != null)
+      {
+        //here we send all data to user event handlers
+        return _actorHoverEventHandler(this, e, true);
+      }
+
+      return false;
+    }
+
+    /**
+      * @brief Event for WheelMoved signal which can be used to subscribe/unsubscribe the event handler
+      * (in the type of WheelEventHandler-DaliEventHandlerWithReturnType<object,WheelEventArgs,bool>)
+      * provided by the user. WheelMoved signal is emitted when wheel event is received.
+      */
+    public event DaliEventHandlerWithReturnType<object,WheelEventArgs,bool> WheelMoved
+    {
+      add
+      {
+        lock(this)
+        {
+          // Restricted to only one listener
+          if (_actorWheelEventHandler == null)
+          {
+            _actorWheelEventHandler += value;
+
+            _actorWheelEventCallbackDelegate = new WheelEventCallbackDelegate(OnWheelEvent);
+            this.WheelEventSignal().Connect(_actorWheelEventCallbackDelegate);
+          }
+        }
+      }
+
+      remove
+      {
+        lock(this)
+        {
+          if (_actorWheelEventHandler != null)
+          {
+            this.WheelEventSignal().Disconnect(_actorWheelEventCallbackDelegate);
+          }
+
+          _actorWheelEventHandler -= value;
+        }
+      }
+    }
+
+    // Callback for Actor Wheel signal
+    private bool OnWheelEvent(IntPtr actor, IntPtr wheelEvent)
+    {
+      WheelEventArgs e = new WheelEventArgs();
+
+      // Populate all members of "e" (WheelEventArgs) with real data
+      e.Actor = Actor.GetActorFromPtr(actor);
+      e.WheelEvent = Dali.WheelEvent.GetWheelEventFromPtr(wheelEvent);
+
+      if (_actorWheelEventHandler != null)
+      {
+        //here we send all data to user event handlers
+        return _actorWheelEventHandler(this, e, true);
+      }
+
+      return false;
+    }
+
+    /**
+      * @brief Event for OnStage signal which can be used to subscribe/unsubscribe the event handler
+      * (in the type of OnStageEventHandler) provided by the user.
+      * OnStage signal is emitted after the actor has been connected to the stage.
+      */
+    public event DaliEventHandler<object,OnStageEventArgs> OnStageEvent
+    {
+      add
+      {
+        lock(this)
+        {
+          // Restricted to only one listener
+          if (_actorOnStageEventHandler == null)
+          {
+            _actorOnStageEventHandler += value;
+
+            _actorOnStageEventCallbackDelegate = new OnStageEventCallbackDelegate(OnStage);
+            this.OnStageSignal().Connect(_actorOnStageEventCallbackDelegate);
+          }
+        }
+      }
+
+      remove
+      {
+        lock(this)
+        {
+          if (_actorOnStageEventHandler != null)
+          {
+            this.OnStageSignal().Disconnect(_actorOnStageEventCallbackDelegate);
+          }
+
+          _actorOnStageEventHandler -= value;
+        }
+      }
+    }
+
+    // Callback for Actor OnStage signal
+    private void OnStage(IntPtr data)
+    {
+      OnStageEventArgs e = new OnStageEventArgs();
+
+      // Populate all members of "e" (OnStageEventArgs) with real data
+      e.Actor = Actor.GetActorFromPtr(data);
+
+      if (_actorOnStageEventHandler != null)
+      {
+        //here we send all data to user event handlers
+        _actorOnStageEventHandler(this, e);
+      }
+    }
+
+    /**
+      * @brief Event for OffStage signal which can be used to subscribe/unsubscribe the event handler
+      * (in the type of OffStageEventHandler) provided by the user.
+      * OffStage signal is emitted after the actor has been disconnected from the stage.
+      */
+    public event DaliEventHandler<object,OffStageEventArgs> OffStageEvent
+    {
+      add
+      {
+        lock(this)
+        {
+          // Restricted to only one listener
+          if (_actorOffStageEventHandler == null)
+          {
+            _actorOffStageEventHandler += value;
+
+            _actorOffStageEventCallbackDelegate = new OffStageEventCallbackDelegate(OffStage);
+            this.OnStageSignal().Connect(_actorOffStageEventCallbackDelegate);
+          }
+        }
+      }
+
+      remove
+      {
+        lock(this)
+        {
+          if (_actorOffStageEventHandler != null)
+          {
+            this.OnStageSignal().Disconnect(_actorOffStageEventCallbackDelegate);
+          }
+
+          _actorOffStageEventHandler -= value;
+        }
+      }
+    }
+
+    // Callback for Actor OffStage signal
+    private void OffStage(IntPtr data)
+    {
+      OffStageEventArgs e = new OffStageEventArgs();
+
+      // Populate all members of "e" (OffStageEventArgs) with real data
+      e.Actor = Actor.GetActorFromPtr(data);
+
+      if (_actorOffStageEventHandler != null)
+      {
+        //here we send all data to user event handlers
+        _actorOffStageEventHandler(this, e);
+      }
+    }
+
+    /**
+      * @brief Event for OnRelayout signal which can be used to subscribe/unsubscribe the event handler
+      * (in the type of OnRelayoutEventHandler) provided by the user.
+      * OnRelayout signal is emitted after the size has been set on the actor during relayout.
+      */
+    public event DaliEventHandler<object,OnRelayoutEventArgs> OnRelayoutEvent
+    {
+      add
+      {
+        lock(this)
+        {
+          // Restricted to only one listener
+          if (_actorOnRelayoutEventHandler == null)
+          {
+            _actorOnRelayoutEventHandler += value;
+
+            _actorOnRelayoutEventCallbackDelegate = new OnRelayoutEventCallbackDelegate(OnRelayout);
+            this.OnRelayoutSignal().Connect(_actorOnRelayoutEventCallbackDelegate);
+          }
+        }
+      }
+
+      remove
+      {
+        lock(this)
+        {
+          if (_actorOnRelayoutEventHandler != null)
+          {
+            this.OnRelayoutSignal().Disconnect(_actorOnRelayoutEventCallbackDelegate);
+          }
+
+          _actorOnRelayoutEventHandler -= value;
+        }
+      }
+    }
+
+    // Callback for Actor OnRelayout signal
+    private void OnRelayout(IntPtr data)
+    {
+      OnRelayoutEventArgs e = new OnRelayoutEventArgs();
+
+      // Populate all members of "e" (OnRelayoutEventArgs) with real data
+      e.Actor = Actor.GetActorFromPtr(data);
+
+      if (_actorOnRelayoutEventHandler != null)
+      {
+        //here we send all data to user event handlers
+        _actorOnRelayoutEventHandler(this, e);
+      }
+    }
+
     public static Actor GetActorFromPtr(global::System.IntPtr cPtr) {
       Actor ret = new Actor(cPtr, false);
       if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
@@ -79,7 +628,7 @@ public class Actor : Handle {
       }
     }
 
-   public bool Visibility
+   public bool Vibility
    {
       get
       {
@@ -94,12 +643,16 @@ public class Actor : Handle {
       {
         SetOpacity(value);
       }
+    }
+
+   public float CurrentOpacity
+   {
       get
       {
         float ret = GetCurrentOpacity();
         return ret;
       }
-   }
+    }
 
     public bool StateFocusEnable
     {
@@ -114,16 +667,6 @@ public class Actor : Handle {
       }
     }
 
-    public void Show()
-    {
-      SetVisible(true);
-    }
-
-    public void Hide()
-    {
-      SetVisible(false);
-    }
-
 
   public class Property : global::System.IDisposable {
     private global::System.Runtime.InteropServices.HandleRef swigCPtr;