Added C# bindings for Window focus event and NPatchVisual property
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / SWIG / signals.i
old mode 100644 (file)
new mode 100755 (executable)
index 7eb190a..5605405
  Macros for signals with return values
 *****************/
 
+// 0 param signals ( with return )
+%define DALI_SIGNAL_0_PARAM_RETURN( returnType )
+
+  SIGNAL_TYPEMAP_HELPER( returnType (*func) () );
+  SIGNAL_TEMPLATE_HELPER_0( returnType, return);
+%enddef
+
 // 1 param signals ( with return )
 %define DALI_SIGNAL_1_PARAM_RETURN( returnType, argumentType1 )
 
@@ -249,12 +256,18 @@ namespace Dali
 // Signal< void () >
 DALI_SIGNAL_0_PARAM();
 
+// Signal< bool () >
+DALI_SIGNAL_0_PARAM_RETURN( bool );
+
 // Signal< void (Actor) >
 DALI_SIGNAL_1_PARAM( Dali::Actor );
 
 //  Signal< void (float) >
 DALI_SIGNAL_1_PARAM( float );
 
+//  Signal< void (bool) >
+DALI_SIGNAL_1_PARAM( bool );
+
 // Signal< void (Dali::Application&) >
 DALI_SIGNAL_1_PARAM( Dali::Application& );
 
@@ -330,18 +343,9 @@ DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOver
 // Signal< bool ( Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent& ) >
 DALI_SIGNAL_2_PARAM_RETURN( bool ,Dali::Toolkit::AccessibilityManager&, const Dali::TouchEvent&);
 
-// Signal< void ( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection) >
-//DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection );
-
 // Signal< void (  Dali::Toolkit::StyleManager, Dali::StyleChange::Type) >
 DALI_SIGNAL_2_PARAM( Dali::Toolkit::StyleManager, Dali::StyleChange::Type);
 
-// Signal< void (  Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection )>
-//DALI_SIGNAL_2_PARAM( Dali::Actor, Dali::Toolkit::AccessibilityManager::FocusOvershotDirection );
-
-// Signal<  Dali::Actor (  Dali::Actor, Dali::Actor, Dali::Actor, Dali::Toolkit::Control::KeyboardFocus::Direction) >
-DALI_SIGNAL_3_PARAM_RETURN( Dali::Actor, Dali::Actor, Dali::Actor, Dali::Toolkit::Control::KeyboardFocus::Direction);
-
 // void Signal<  Dali::Actor, bool >;
 DALI_SIGNAL_2_PARAM( Dali::Actor, bool);
 
@@ -360,6 +364,9 @@ DALI_SIGNAL_3_PARAM( Dali::Toolkit::PageTurnView, unsigned int, bool );
 // void Signal< Dali::Toolkit::PageTurnView >;
 DALI_SIGNAL_1_PARAM( Dali::Toolkit::PageTurnView );
 
+// void Signal< Dali::Toolkit::ProgressBar, float, float >;
+DALI_SIGNAL_3_PARAM( Dali::Toolkit::ProgressBar, float, float );
+
 // void Signal< const Dali::Toolkit::ScrollView::SnapEvent& >;
 DALI_SIGNAL_1_PARAM( const Dali::Toolkit::ScrollView::SnapEvent& );