}
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void KeyInputFocusGainedEventHandler(object source, KeyInputFocusGainedEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void KeyInputFocusLostEventHandler(object source, KeyInputFocusLostEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate bool KeyEventHandler(object source, KeyEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate void KeyInputFocusGainedCallbackDelegate(IntPtr view);
- private KeyInputFocusGainedEventHandler _KeyInputFocusGainedEventHandler;
+ private delegate void KeyInputFocusGainedCallbackDelegate(IntPtr control);
+ private DaliEventHandler<object,KeyInputFocusGainedEventArgs> _KeyInputFocusGainedEventHandler;
private KeyInputFocusGainedCallbackDelegate _KeyInputFocusGainedCallbackDelegate;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate void KeyInputFocusLostCallbackDelegate(IntPtr view);
- private KeyInputFocusLostEventHandler _KeyInputFocusLostEventHandler;
+ private delegate void KeyInputFocusLostCallbackDelegate(IntPtr control);
+ private DaliEventHandler<object,KeyInputFocusLostEventArgs> _KeyInputFocusLostEventHandler;
private KeyInputFocusLostCallbackDelegate _KeyInputFocusLostCallbackDelegate;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate bool KeyCallbackDelegate(IntPtr view, IntPtr keyEvent);
- private KeyEventHandler _KeyEventHandler;
+ private delegate bool KeyCallbackDelegate(IntPtr control, IntPtr keyEvent);
+ private DaliEventHandlerWithReturnType<object,KeyEventArgs,bool> _KeyEventHandler;
private KeyCallbackDelegate _KeyCallbackDelegate;
/**
* @brief Event for KeyInputFocusGained signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of KeyInputFocusGainedEventHandler) provided by the user.
- * KeyInputFocusGained signal is emitted when the view gets Key Input Focus.
+ * (in the type of KeyInputFocusGainedEventHandler-DaliEventHandler<object,KeyInputFocusGainedEventArgs>)
+ * provided by the user. KeyInputFocusGained signal is emitted when the control gets Key Input Focus.
*/
- public event KeyInputFocusGainedEventHandler KeyInputFocusGained
+ public event DaliEventHandler<object,KeyInputFocusGainedEventArgs> KeyInputFocusGained
{
add
{
/**
* @brief Event for KeyInputFocusLost signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of KeyInputFocusLostEventHandler) provided by the user.
- * KeyInputFocusLost signal is emitted when the view loses Key Input Focus.
+ * (in the type of KeyInputFocusLostEventHandler-DaliEventHandler<object,KeyInputFocusLostEventArgs>)
+ * provided by the user. KeyInputFocusLost signal is emitted when the control loses Key Input Focus.
*/
- public event KeyInputFocusLostEventHandler KeyInputFocusLost
+ public event DaliEventHandler<object,KeyInputFocusLostEventArgs> KeyInputFocusLost
{
add
{
/**
* @brief Event for KeyPressed signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of KeyEventEventHandler) provided by the user.
- * KeyPressed signal is emitted when key event is received.
+ * (in the type of KeyEventEventHandler-DaliEventHandlerWithReturnType<object,KeyEventArgs,bool>)
+ * provided by the user. KeyPressed signal is emitted when key event is received.
*/
- public event KeyEventHandler KeyPressed
+ public event DaliEventHandlerWithReturnType<object,KeyEventArgs,bool> KeyPressed
{
add
{
if (_KeyEventHandler != null)
{
//here we send all data to user event handlers
- return _KeyEventHandler(this, e);
+ return _KeyEventHandler(this, e, true);
}
return false;