}
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void FinishedEventHandler(object source, FinishedEventArgs e);
-
- [UnmanagedFunctionPointer(CallingConvention.StdCall)]
private delegate void FinishedEventCallbackDelegate(IntPtr Animation);
- private FinishedEventHandler _animationFinishedEventHandler;
+ private DaliEventHandler<object,FinishedEventArgs> _animationFinishedEventHandler;
private FinishedEventCallbackDelegate _animationFinishedEventCallbackDelegate;
/**
* @brief Event for Finished signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of FinishedEventHandler) provided by the user.
+ * (in the type of FinishedEventHandler - DaliEventHandler<object,FinishedEventArgs>) provided by the user.
* Finished signal is emitted when an Animation's animations have finished.
*/
- public event FinishedEventHandler Finished
+ public event DaliEventHandler<object,FinishedEventArgs> Finished
{
add
{