{
get
{
- Actor parent = GetParent();
- return parent;
+ return GetParent();
}
}
{
get
{
- bool visibility = IsVisible();
- return visibility;
+ return IsVisible();
}
}
{
SetOpacity(value);
}
- }
-
- public float CurrentOpacity
- {
get
{
- float ret = GetCurrentOpacity();
- return ret;
+ return GetCurrentOpacity();
}
- }
+ }
public bool StateFocusEnable
{
}
get
{
- bool focusable = IsKeyboardFocusable();
- return focusable;
+ return IsKeyboardFocusable();
+ }
+ }
+
+ public bool IsOnStage
+ {
+ get
+ {
+ return OnStage();
}
}
+ public void Show()
+ {
+ SetVisible(true);
+ }
+
+ public void Hide()
+ {
+ SetVisible(false);
+ }
+
%}
%enddef