{
get
{
- Actor parent = GetParent();
- return parent;
+ return GetParent();
}
}
{
get
{
- bool visibility = IsVisible();
- return visibility;
+ return IsVisible();
}
}
}
get
{
- float ret = GetCurrentOpacity();
- return ret;
+ return GetCurrentOpacity();
}
}
}
get
{
- bool focusable = IsKeyboardFocusable();
- return focusable;
+ return IsKeyboardFocusable();
+ }
+ }
+
+ public bool IsOnStage
+ {
+ get
+ {
+ return OnStage();
}
}