return (IntPtr)swigCPtr;
}
- public Actor Parent
+ public Position CurrentPosition
{
get
{
- Actor parent = GetParent();
- return parent;
+ return GetCurrentPosition();
}
}
- public bool Visibility
- {
+ public Size3D CurrentSize
+ {
get
{
- bool visibility = IsVisible();
- return visibility;
+ return GetCurrentSize();
}
}
- public float Opacity
- {
- set
+ public Actor Parent
+ {
+ get
{
- SetOpacity(value);
+ return GetParent();
}
+ }
+
+ public bool Visibility
+ {
get
{
- float ret = GetCurrentOpacity();
- return ret;
+ return IsVisible();
}
}
+ public float Opacity
+ {
+ get
+ {
+ float temp = 0;
+ GetProperty( Actor.Property.OPACITY ).Get( ref temp );
+ return temp;
+ }
+ set
+ {
+ SetProperty( Actor.Property.OPACITY, new Dali.Property.Value( value ) );
+ }
+ }
+
public bool StateFocusEnable
{
set
}
get
{
- bool focusable = IsKeyboardFocusable();
- return focusable;
+ return IsKeyboardFocusable();
}
}
+ public bool IsOnStage
+ {
+ get
+ {
+ return OnStage();
+ }
+ }
+
+ public int SiblingOrder
+ {
+ get
+ {
+ int temp = 0;
+ GetProperty( Actor.Property.SIBLING_ORDER ).Get( ref temp );
+ return temp;
+ }
+ set
+ {
+ SetProperty( Actor.Property.SIBLING_ORDER, new Dali.Property.Value( value ) );
+ }
+ }
+
+ public void Show()
+ {
+ SetVisible(true);
+ }
+
+ public void Hide()
+ {
+ SetVisible(false);
+ }
%}
%enddef