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C# binding for Actor Opacity property
[platform/core/uifw/dali-toolkit.git]
/
plugins
/
dali-swig
/
SWIG
/
events
/
actor-event.i
diff --git
a/plugins/dali-swig/SWIG/events/actor-event.i
b/plugins/dali-swig/SWIG/events/actor-event.i
index
93b5c15
..
f4d6d1c
100755
(executable)
--- a/
plugins/dali-swig/SWIG/events/actor-event.i
+++ b/
plugins/dali-swig/SWIG/events/actor-event.i
@@
-67,19
+67,21
@@
{
return IsVisible();
}
{
return IsVisible();
}
-
}
+ }
- public float Opacity
- {
-
s
et
+
public float Opacity
+
{
+
g
et
{
{
- SetOpacity(value);
+ float temp = 0;
+ GetProperty( Actor.Property.OPACITY ).Get( ref temp );
+ return temp;
}
}
-
g
et
+
s
et
{
{
-
return GetCurrentOpacity(
);
+
SetProperty( Actor.Property.OPACITY, new Dali.Property.Value( value )
);
}
}
- }
+
}
public bool StateFocusEnable
{
public bool StateFocusEnable
{
@@
-106,7
+108,7
@@
get
{
int temp = 0;
get
{
int temp = 0;
- GetProperty( Actor.Property.SIBLING_ORDER).Get( ref temp );
+ GetProperty( Actor.Property.SIBLING_ORDER
).Get( ref temp );
return temp;
}
set
return temp;
}
set