return (IntPtr)swigCPtr;
}
+ public Position CurrentPosition
+ {
+ get
+ {
+ return GetCurrentPosition();
+ }
+ }
+
+ public Size3D CurrentSize
+ {
+ get
+ {
+ return GetCurrentSize();
+ }
+ }
+
public Actor Parent
{
get
{
return IsVisible();
}
- }
+ }
- public float Opacity
- {
- set
+ public float Opacity
+ {
+ get
{
- SetOpacity(value);
+ float temp = 0;
+ GetProperty( Actor.Property.OPACITY ).Get( ref temp );
+ return temp;
}
- get
+ set
{
- return GetCurrentOpacity();
+ SetProperty( Actor.Property.OPACITY, new Dali.Property.Value( value ) );
}
- }
+ }
public bool StateFocusEnable
{
get
{
int temp = 0;
- GetProperty( Actor.Property.SIBLING_ORDER).Get( ref temp );
+ GetProperty( Actor.Property.SIBLING_ORDER ).Get( ref temp );
return temp;
}
set