if (_actorTouchDataEventHandler != null)
{
//here we send all data to user event handlers
- return _actorTouchDataEventHandler(this, e, true);
+ return _actorTouchDataEventHandler(this, e);
}
return false;
if (_actorHoverEventHandler != null)
{
//here we send all data to user event handlers
- return _actorHoverEventHandler(this, e, true);
+ return _actorHoverEventHandler(this, e);
}
return false;
if (_actorWheelEventHandler != null)
{
//here we send all data to user event handlers
- return _actorWheelEventHandler(this, e, true);
+ return _actorWheelEventHandler(this, e);
}
return false;