Size, Position, Color high level class added
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / SWIG / events / actor-event.i
index a2fa54e..0947698 100755 (executable)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -34,7 +34,7 @@
 
     public IntPtr GetPtrfrom ## ClassName ()
     {
-       return (IntPtr)swigCPtr;
+      return (IntPtr)swigCPtr;
     }
 
     public Position CurrentPosition
       }
     }
 
-    public Size3D CurrentSize
+    public Size2D Size2D
+    {
+      get
+      {
+        Size temp = new Size(0.0f,0.0f,0.0f);
+        GetProperty( Actor.Property.SIZE).Get(  temp );
+        return new Size2D(temp);
+      }
+      set
+      {
+        SetProperty( Actor.Property.SIZE, new Dali.Property.Value( new Size(value) ) );
+      }
+    }
+
+    public Size CurrentSize
     {
       get
       {
       }
     }
 
-   public bool Visibility
-   {
+    public bool Visibility
+    {
       get
       {
         return IsVisible();
       }
-   }
+    }
 
     public float Opacity
     {
       }
     }
 
-    public bool StateFocusEnable
+    public Position2D Position2D
     {
+      get
+      {
+        Position temp = new Position(0.0f,0.0f,0.0f);
+        GetProperty( Actor.Property.POSITION).Get(  temp );
+        return new Position2D(temp);
+      }
       set
       {
-        SetKeyboardFocusable(value);
+        SetProperty( Actor.Property.POSITION, new Dali.Property.Value( new Position(value) ) );
       }
+    }
+
+    public Vector2 ScreenPosition
+    {
+      get
+      {
+        Vector2 temp = new Vector2( 0.0f, 0.0f );
+        GetProperty( Actor.Property.SCREEN_POSITION ).Get( temp );
+        return temp;
+      }
+    }
+
+    protected bool PositionUsesAnchorPoint
+    {
+      get
+      {
+        bool temp = false;
+        GetProperty( Actor.Property.POSITION_USES_ANCHOR_POINT ).Get( ref temp );
+        return temp;
+      }
+      set
+      {
+        SetProperty( Actor.Property.POSITION_USES_ANCHOR_POINT, new Dali.Property.Value( value ) );
+      }
+    }
+
+    public bool StateFocusEnable
+    {
       get
       {
         return IsKeyboardFocusable();
       }
+      set
+      {
+        SetKeyboardFocusable(value);
+      }
     }
 
     public bool IsOnStage