+ public Position2D Position2D
+ {
+ get
+ {
+ Position temp = new Position(0.0f,0.0f,0.0f);
+ GetProperty( Actor.Property.POSITION).Get( temp );
+ return new Position2D(temp);
+ }
+ set
+ {
+ SetProperty( Actor.Property.POSITION, new Dali.Property.Value( new Position(value) ) );
+ }
+ }
+
+ public Vector2 ScreenPosition
+ {