public static Vector2 operator+(Vector2 arg1, Vector2 arg2) {
return arg1.Add(arg2);
}
-
+
public static Vector2 operator-(Vector2 arg1, Vector2 arg2) {
return arg1.Subtract(arg2);
}
public static Vector4 operator+(Vector4 arg1, Vector4 arg2) {
return arg1.Add(arg2);
}
-
+
public static Vector4 operator-(Vector4 arg1, Vector4 arg2) {
return arg1.Subtract(arg2);
}
public static Quaternion operator+(Quaternion arg1, Quaternion arg2) {
return arg1.Add(arg2);
}
-
+
public static Quaternion operator-(Quaternion arg1, Quaternion arg2) {
return arg1.Subtract(arg2);
}
public static bool operator<(Uint16Pair arg1, Uint16Pair arg2) {
return arg1.LessThan(arg2);
}
-
+
public static bool operator>(Uint16Pair arg1, Uint16Pair arg2) {
return arg1.GreaterThan(arg2);
}
-
%}
/**