projects
/
platform
/
core
/
uifw
/
dali-toolkit.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Rotation High Level Class support in C#
[platform/core/uifw/dali-toolkit.git]
/
plugins
/
dali-swig
/
SWIG
/
dali-operator.i
diff --git
a/plugins/dali-swig/SWIG/dali-operator.i
b/plugins/dali-swig/SWIG/dali-operator.i
index
894b34f
..
29ed172
100644
(file)
--- a/
plugins/dali-swig/SWIG/dali-operator.i
+++ b/
plugins/dali-swig/SWIG/dali-operator.i
@@
-176,35
+176,35
@@
%}
%typemap(cscode) Dali::Quaternion %{
%}
%typemap(cscode) Dali::Quaternion %{
- public static
Quaternion operator+(Quaternion arg1, Quatern
ion arg2) {
+ public static
Rotation operator+(Rotation arg1, Rotat
ion arg2) {
return arg1.Add(arg2);
}
return arg1.Add(arg2);
}
- public static
Quaternion operator-(Quaternion arg1, Quatern
ion arg2) {
+ public static
Rotation operator-(Rotation arg1, Rotat
ion arg2) {
return arg1.Subtract(arg2);
}
return arg1.Subtract(arg2);
}
- public static
Quaternion operator-(Quatern
ion arg1) {
+ public static
Rotation operator-(Rotat
ion arg1) {
return arg1.Subtract();
}
return arg1.Subtract();
}
- public static
Quaternion operator*(Quaternion arg1, Quatern
ion arg2) {
+ public static
Rotation operator*(Rotation arg1, Rotat
ion arg2) {
return arg1.Multiply(arg2);
}
return arg1.Multiply(arg2);
}
- public static Vector3 operator*(
Quatern
ion arg1, Vector3 arg2) {
+ public static Vector3 operator*(
Rotat
ion arg1, Vector3 arg2) {
return arg1.Multiply(arg2);
}
return arg1.Multiply(arg2);
}
- public static
Quaternion operator*(Quatern
ion arg1, float arg2) {
+ public static
Rotation operator*(Rotat
ion arg1, float arg2) {
return arg1.Multiply(arg2);
}
return arg1.Multiply(arg2);
}
- public static
Quaternion operator/(Quaternion arg1, Quatern
ion arg2) {
+ public static
Rotation operator/(Rotation arg1, Rotat
ion arg2) {
return arg1.Divide(arg2);
}
return arg1.Divide(arg2);
}
- public static
Quaternion operator/(Quatern
ion arg1, float arg2) {
+ public static
Rotation operator/(Rotat
ion arg1, float arg2) {
return arg1.Divide(arg2);
}
%}
return arg1.Divide(arg2);
}
%}