YAxisScrollBoundary
}
- public enum TextureType
- {
- Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
- TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
- }
-
- public enum ViewMode
- {
- Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
- StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
- StereoVertical = Dali.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
- StereoInterlaced = Dali.ViewMode.STEREO_INTERLACED ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
- }
-
public enum MeshVisualShadingModeValue
{
TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
{
public enum Type
{
- LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
- RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
+ LeftToRight = Dali.DirectionType.LeftToRight,
+ RightToLeft = Dali.DirectionType.RightToLeft
}
}
public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
}
+ public enum PrimitiveVisualShapeType
+ {
+ SPHERE,
+ CONICAL_FRUSTRUM,
+ CONE,
+ CYLINDER,
+ CUBE,
+ OCTAHEDRON,
+ BEVELLED_CUBE
+ }
+
public struct Tooltip
{
public struct Property
public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
}
}
+
+ public enum TooltipPositionType
+ {
+ ABOVE,
+ BELOW,
+ HOVER_POINT
+ }
} // namespace Constants
} // namesapce Dali