get
{
Vector2 temp = new Vector2(0.0f,0.0f);
- GetProperty( PanGestureDetector.Property.SCREEN_POSITION).Get( temp );
+ Dali.Object.GetProperty( swigCPtr, PanGestureDetector.Property.SCREEN_POSITION).Get( temp );
return temp;
}
} public Vector2 ScreenDisplacement
get
{
Vector2 temp = new Vector2(0.0f,0.0f);
- GetProperty( PanGestureDetector.Property.SCREEN_DISPLACEMENT).Get( temp );
+ Dali.Object.GetProperty( swigCPtr, PanGestureDetector.Property.SCREEN_DISPLACEMENT).Get( temp );
return temp;
}
} public Vector2 ScreenVelocity
get
{
Vector2 temp = new Vector2(0.0f,0.0f);
- GetProperty( PanGestureDetector.Property.SCREEN_VELOCITY).Get( temp );
+ Dali.Object.GetProperty( swigCPtr, PanGestureDetector.Property.SCREEN_VELOCITY).Get( temp );
return temp;
}
} public Vector2 LocalPosition
get
{
Vector2 temp = new Vector2(0.0f,0.0f);
- GetProperty( PanGestureDetector.Property.LOCAL_POSITION).Get( temp );
+ Dali.Object.GetProperty( swigCPtr, PanGestureDetector.Property.LOCAL_POSITION).Get( temp );
return temp;
}
} public Vector2 LocalDisplacement
get
{
Vector2 temp = new Vector2(0.0f,0.0f);
- GetProperty( PanGestureDetector.Property.LOCAL_DISPLACEMENT).Get( temp );
+ Dali.Object.GetProperty( swigCPtr, PanGestureDetector.Property.LOCAL_DISPLACEMENT).Get( temp );
return temp;
}
} public Vector2 LocalVelocity
get
{
Vector2 temp = new Vector2(0.0f,0.0f);
- GetProperty( PanGestureDetector.Property.LOCAL_VELOCITY).Get( temp );
+ Dali.Object.GetProperty( swigCPtr, PanGestureDetector.Property.LOCAL_VELOCITY).Get( temp );
return temp;
}
} public bool Panning
get
{
bool temp = false;
- GetProperty( PanGestureDetector.Property.PANNING).Get( ref temp );
+ Dali.Object.GetProperty( swigCPtr, PanGestureDetector.Property.PANNING).Get( ref temp );
return temp;
}
}