}
public virtual void Dispose() {
- if (!Stage.IsInstalled()) {
+ if (!Window.IsInstalled()) {
DisposeQueue.Instance.Add(this);
return;
}
return PointStateType.FINISHED;
}
- public Actor GetHitActor(uint point) {
+ public View GetHitView(uint point) {
if( point < points.Count )
{
- return points[(int)point].hitActor;
+ return points[(int)point].hitView;
}
else
{
// Return a native empty handle
- Actor actor = new Actor();
- actor.Reset();
- return actor;
+ View view = new View();
+ view.Reset();
+ return view;
}
}