}
public override void Dispose() {
- if (!Stage.IsInstalled()) {
+ if (!Window.IsInstalled()) {
DisposeQueue.Instance.Add(this);
return;
}
*/
public class FocusChangedEventArgs : EventArgs
{
- private Actor _actorCurrent;
- private Actor _actorNext;
+ private View _viewCurrent;
+ private View _viewNext;
/**
- * @brief Actor - is the original focused Actor
+ * @brief ViewCurrent - is the original focused View
*
*/
- public Actor ActorCurrent
+ public View ViewCurrent
{
get
{
- return _actorCurrent;
+ return _viewCurrent;
}
set
{
- _actorCurrent = value;
+ _viewCurrent = value;
}
}
/**
- * @brief Actor - is the current focused Actor
+ * @brief ViewNext - is the current focused View
*
*/
- public Actor ActorNext
+ public View ViewNext
{
get
{
- return _actorNext;
+ return _viewNext;
}
set
{
- _actorNext = value;
+ _viewNext = value;
}
}
}
*/
public class FocusGroupChangedEventArgs : EventArgs
{
- private Actor _currentFocusedActor;
+ private View _currentFocusedView;
private bool _forwardDirection;
/**
- * @brief Actor - is the current focused Actor
+ * @brief CurrentFocusedView - is the current focused View
*
*/
- public Actor CurrentFocusedActor
+ public View CurrentFocusedView
{
get
{
- return _currentFocusedActor;
+ return _currentFocusedView;
}
set
{
- _currentFocusedActor = value;
+ _currentFocusedView = value;
}
}
}
/**
- * @brief Event arguments that passed via FocusedActorEnterKey signal
+ * @brief Event arguments that passed via FocusedViewEnterKey signal
*
*/
-public class FocusedActorEnterKeyEventArgs : EventArgs
+public class FocusedViewEnterKeyEventArgs : EventArgs
{
- private Actor _actor;
+ private View _view;
/**
- * @brief Actor - is the current focused Actor which has the enter key pressed on it.
+ * @brief View - is the current focused View which has the enter key pressed on it.
*
*/
- public Actor Actor
+ public View View
{
get
{
- return _actor;
+ return _view;
}
set
{
- _actor = value;
+ _view = value;
}
}
}
*/
public class PreFocusChangeEventArgs : EventArgs
{
- private Actor _current;
- private Actor _proposed;
+ private View _current;
+ private View _proposed;
private View.KeyboardFocus.Direction _direction;
/**
- * @brief Actor - is the current focused Actor.
+ * @brief Current - is the current focused View.
*
*/
- public Actor Current
+ public View Current
{
get
{
}
/**
- * @brief Actor - is the proposed focused Actor.
+ * @brief Proposed - is the proposed focused View.
*
*/
- public Actor Proposed
+ public View Proposed
{
get
{
public delegate void FocusGroupChangedEventHandler(object source, FocusGroupChangedEventArgs e);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate void FocusedActorEnterKeyEventHandler(object source, FocusedActorEnterKeyEventArgs e);
+ public delegate void FocusedViewEnterKeyEventHandler(object source, FocusedViewEnterKeyEventArgs e);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate Actor PreFocusChangeEventHandler(object source, PreFocusChangeEventArgs e);
+ public delegate View PreFocusChangeEventHandler(object source, PreFocusChangeEventArgs e);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate IntPtr PreFocusChangeEventCallbackDelegate(IntPtr current, IntPtr proposed, View.KeyboardFocus.Direction direction);
private FocusGroupChangedEventCallbackDelegate _FocusManagerFocusGroupChangedEventCallbackDelegate;
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- private delegate void FocusedActorEnterKeyEventCallbackDelegate(IntPtr actor);
- private FocusedActorEnterKeyEventHandler _FocusManagerFocusedActorEnterKeyEventHandler;
- private FocusedActorEnterKeyEventCallbackDelegate _FocusManagerFocusedActorEnterKeyEventCallbackDelegate;
+ private delegate void FocusedViewEnterKeyEventCallbackDelegate(IntPtr actor);
+ private FocusedViewEnterKeyEventHandler _FocusManagerFocusedViewEnterKeyEventHandler;
+ private FocusedViewEnterKeyEventCallbackDelegate _FocusManagerFocusedViewEnterKeyEventCallbackDelegate;
public event PreFocusChangeEventHandler PreFocusChange
{
// Callback for FocusManager PreFocusChangeSignal
private IntPtr OnPreFocusChange(IntPtr current, IntPtr proposed, View.KeyboardFocus.Direction direction)
{
- Actor actor = null;
+ View view = null;
PreFocusChangeEventArgs e = new PreFocusChangeEventArgs();
// Populate all members of "e" (PreFocusChangeEventArgs) with real data
- e.Current = Actor.GetActorFromPtr(current);
- e.Proposed = Actor.GetActorFromPtr(proposed);
+ if (current != global::System.IntPtr.Zero)
+ {
+ e.Current = View.GetViewFromPtr(current);
+ }
+
+ if (proposed != global::System.IntPtr.Zero)
+ {
+ e.Proposed = View.GetViewFromPtr(proposed);
+ }
+
e.Direction = direction;
if (_FocusManagerPreFocusChangeEventHandler != null)
{
//here we send all data to user event handlers
- actor = _FocusManagerPreFocusChangeEventHandler(this, e);
+ view = _FocusManagerPreFocusChangeEventHandler(this, e);
}
- return actor.GetPtrfromActor();
+ if (view)
+ {
+ return view.GetPtrfromView();
+ }
+ else
+ {
+ return current;
+ }
}
/**
* @brief Event for FocusChanged signal which can be used to subscribe/unsubscribe the event handler
* (in the type of FocusChangedEventHandler) provided by the user.
- * FocusChanged signal is emitted after the current focused actor has been changed.
+ * FocusChanged signal is emitted after the current focused view has been changed.
*/
public event FocusChangedEventHandler FocusChanged
{
}
// Callback for FocusManager FocusChangedSignal
- private void OnFocusChanged(IntPtr actorCurrent, IntPtr actorNext)
+ private void OnFocusChanged(IntPtr viewCurrent, IntPtr viewNext)
{
FocusChangedEventArgs e = new FocusChangedEventArgs();
// Populate all members of "e" (FocusChangedEventArgs) with real data
- e.ActorCurrent = Actor.GetActorFromPtr(actorCurrent);
- e.ActorNext = Actor.GetActorFromPtr(actorNext);
+ e.ViewCurrent = View.GetViewFromPtr(viewCurrent);
+ e.ViewNext = View.GetViewFromPtr(viewNext);
if (_FocusManagerFocusChangedEventHandler != null)
{
}
// Callback for FocusManager FocusGroupChangedSignal
- private void OnFocusGroupChanged(IntPtr currentFocusedActor, bool forwardDirection)
+ private void OnFocusGroupChanged(IntPtr currentFocusedView, bool forwardDirection)
{
FocusGroupChangedEventArgs e = new FocusGroupChangedEventArgs();
// Populate all members of "e" (FocusGroupChangedEventArgs) with real data
- e.CurrentFocusedActor = Actor.GetActorFromPtr(currentFocusedActor);
+ e.CurrentFocusedView = View.GetViewFromPtr(currentFocusedView);
e.ForwardDirection = forwardDirection;
if (_FocusManagerFocusGroupChangedEventHandler != null)
}
/**
- * @brief Event for FocusedActorEnterKeyPressed signal which can be used to subscribe/unsubscribe the event handler
- * (in the type of FocusedActorEnterKeyEventHandler) provided by the user.
- * FocusedActorEnterKeyPressed signal is emitted when the current focused actor has the enter key pressed on it.
+ * @brief Event for FocusedViewEnterKeyPressed signal which can be used to subscribe/unsubscribe the event handler
+ * (in the type of FocusedViewEnterKeyEventHandler) provided by the user.
+ * FocusedViewEnterKeyPressed signal is emitted when the current focused view has the enter key pressed on it.
*/
- public event FocusedActorEnterKeyEventHandler FocusedActorEnterKeyPressed
+ public event FocusedViewEnterKeyEventHandler FocusedViewEnterKeyPressed
{
add
{
lock(this)
{
// Restricted to only one listener
- if (_FocusManagerFocusedActorEnterKeyEventHandler == null)
+ if (_FocusManagerFocusedViewEnterKeyEventHandler == null)
{
- _FocusManagerFocusedActorEnterKeyEventHandler += value;
+ _FocusManagerFocusedViewEnterKeyEventHandler += value;
- _FocusManagerFocusedActorEnterKeyEventCallbackDelegate = new FocusedActorEnterKeyEventCallbackDelegate(OnFocusedActorEnterKey);
- this.FocusedActorEnterKeySignal().Connect(_FocusManagerFocusedActorEnterKeyEventCallbackDelegate);
+ _FocusManagerFocusedViewEnterKeyEventCallbackDelegate = new FocusedViewEnterKeyEventCallbackDelegate(OnFocusedViewEnterKey);
+ this.FocusedViewEnterKeySignal().Connect(_FocusManagerFocusedViewEnterKeyEventCallbackDelegate);
}
}
}
{
lock(this)
{
- if (_FocusManagerFocusedActorEnterKeyEventHandler != null)
+ if (_FocusManagerFocusedViewEnterKeyEventHandler != null)
{
- this.FocusedActorEnterKeySignal().Disconnect(_FocusManagerFocusedActorEnterKeyEventCallbackDelegate);
+ this.FocusedViewEnterKeySignal().Disconnect(_FocusManagerFocusedViewEnterKeyEventCallbackDelegate);
}
- _FocusManagerFocusedActorEnterKeyEventHandler -= value;
+ _FocusManagerFocusedViewEnterKeyEventHandler -= value;
}
}
}
- // Callback for FocusManager FocusedActorEnterKeySignal
- private void OnFocusedActorEnterKey(IntPtr actor)
+ // Callback for FocusManager FocusedViewEnterKeySignal
+ private void OnFocusedViewEnterKey(IntPtr view)
{
- FocusedActorEnterKeyEventArgs e = new FocusedActorEnterKeyEventArgs();
+ FocusedViewEnterKeyEventArgs e = new FocusedViewEnterKeyEventArgs();
- // Populate all members of "e" (FocusedActorEnterKeyEventArgs) with real data
- e.Actor = Actor.GetActorFromPtr(actor);
+ // Populate all members of "e" (FocusedViewEnterKeyEventArgs) with real data
+ e.View = View.GetViewFromPtr(view);
- if (_FocusManagerFocusedActorEnterKeyEventHandler != null)
+ if (_FocusManagerFocusedViewEnterKeyEventHandler != null)
{
//here we send all data to user event handlers
- _FocusManagerFocusedActorEnterKeyEventHandler(this, e);
+ _FocusManagerFocusedViewEnterKeyEventHandler(this, e);
}
}
return ret;
}
- public bool SetCurrentFocusActor(Actor actor) {
- bool ret = NDalicManualPINVOKE.FocusManager_SetCurrentFocusActor(swigCPtr, Actor.getCPtr(actor));
+ public bool SetCurrentFocusView(View view) {
+ bool ret = NDalicManualPINVOKE.FocusManager_SetCurrentFocusActor(swigCPtr, View.getCPtr(view));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
- public Actor GetCurrentFocusActor() {
- Actor ret = new Actor(NDalicManualPINVOKE.FocusManager_GetCurrentFocusActor(swigCPtr), true);
+ public View GetCurrentFocusView() {
+ View ret = new View(NDalicManualPINVOKE.FocusManager_GetCurrentFocusActor(swigCPtr), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
return ret;
}
- public void SetAsFocusGroup(Actor actor, bool isFocusGroup) {
- NDalicManualPINVOKE.FocusManager_SetAsFocusGroup(swigCPtr, Actor.getCPtr(actor), isFocusGroup);
+ public void SetAsFocusGroup(View view, bool isFocusGroup) {
+ NDalicManualPINVOKE.FocusManager_SetAsFocusGroup(swigCPtr, View.getCPtr(view), isFocusGroup);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
- public bool IsFocusGroup(Actor actor) {
- bool ret = NDalicManualPINVOKE.FocusManager_IsFocusGroup(swigCPtr, Actor.getCPtr(actor));
+ public bool IsFocusGroup(View view) {
+ bool ret = NDalicManualPINVOKE.FocusManager_IsFocusGroup(swigCPtr, View.getCPtr(view));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
- public Actor GetFocusGroup(Actor actor) {
- Actor ret = new Actor(NDalicManualPINVOKE.FocusManager_GetFocusGroup(swigCPtr, Actor.getCPtr(actor)), true);
+ public View GetFocusGroup(View view) {
+ View ret = new View(NDalicManualPINVOKE.FocusManager_GetFocusGroup(swigCPtr, View.getCPtr(view)), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
- public void SetFocusIndicatorActor(Actor indicator) {
- NDalicManualPINVOKE.FocusManager_SetFocusIndicatorActor(swigCPtr, Actor.getCPtr(indicator));
+ public void SetFocusIndicatorView(View indicator) {
+ NDalicManualPINVOKE.FocusManager_SetFocusIndicatorActor(swigCPtr, View.getCPtr(indicator));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
- public Actor GetFocusIndicatorActor() {
- Actor ret = new Actor(NDalicManualPINVOKE.FocusManager_GetFocusIndicatorActor(swigCPtr), true);
+ public View GetFocusIndicatorView() {
+ View ret = new View(NDalicManualPINVOKE.FocusManager_GetFocusIndicatorActor(swigCPtr), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
return ret;
}
- public ActorSignal FocusedActorEnterKeySignal() {
- ActorSignal ret = new ActorSignal(NDalicManualPINVOKE.FocusManager_FocusedActorEnterKeySignal(swigCPtr), false);
+ public ViewSignal FocusedViewEnterKeySignal() {
+ ViewSignal ret = new ViewSignal(NDalicManualPINVOKE.FocusManager_FocusedActorEnterKeySignal(swigCPtr), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public interface ICustomFocusAlgorithm
{
- View GetNextFocusableActor(View current, View proposed, View.KeyboardFocus.Direction direction);
+ View GetNextFocusableView(View current, View proposed, View.KeyboardFocus.Direction direction);
}
private class CustomAlgorithmInterfaceWrapper : CustomAlgorithmInterface
_customFocusAlgorithm = customFocusAlgorithm;
}
- public override Actor GetNextFocusableActor(Actor current, Actor proposed, View.KeyboardFocus.Direction direction)
+ public override View GetNextFocusableView(View current, View proposed, View.KeyboardFocus.Direction direction)
{
View currentView = View.DownCast<View>(current);
View proposedView = View.DownCast<View>(proposed);
- return _customFocusAlgorithm.GetNextFocusableActor(currentView, proposedView, direction);
+ return _customFocusAlgorithm.GetNextFocusableView(currentView, proposedView, direction);
}
}
}