- private global::System.IntPtr SwigDirectorGetNextFocusableActor(global::System.IntPtr current, global::System.IntPtr proposed, int direction) {
- return Actor.getCPtr(GetNextFocusableActor(new Actor(current, true), new Actor(proposed, true), (View.KeyboardFocus.Direction)direction)).Handle;
+ private global::System.IntPtr SwigDirectorGetNextFocusableView(global::System.IntPtr current, global::System.IntPtr proposed, int direction) {
+ return View.getCPtr(GetNextFocusableView(new View(current, true), new View(proposed, true), (View.Focus.Direction)direction)).Handle;