using System;
using System.Runtime.InteropServices;
-public class Actor : Handle {
+public class Actor : Animatable {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal Actor(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Actor_SWIGUpcast(cPtr), cMemoryOwn) {