#include <actors/actor-wrapper.h>
#include <image/image-wrapper.h>
#include <animation/animation-wrapper.h>
-#include <text/font-wrapper.h>
#include <shader-effects/shader-effect-wrapper.h>
+#include <rendering/shader-wrapper.h>
namespace Dali
v8::Local<v8::Object> image = ImageWrapper::WrapImage(isolate, Image::DownCast(handle) );
args.GetReturnValue().Set( image );
}
- if( typeName == "Font ")
+ if( typeName == "ShaderEffect")
{
- v8::Local<v8::Object> font = FontWrapper::WrapFont(isolate, Font::DownCast(handle) );
- args.GetReturnValue().Set( font );
+ v8::Local<v8::Object> shaderEffect = ShaderEffectWrapper::WrapShaderEffect(isolate, ShaderEffect::DownCast( handle ));
+ args.GetReturnValue().Set( shaderEffect );
}
if( typeName == "Shader")
{
- v8::Local<v8::Object> shader = ShaderEffectWrapper::WrapShaderEffect(isolate, ShaderEffect::DownCast( handle ));
+ v8::Local<v8::Object> shader = ShaderWrapper::WrapShader(isolate, Shader::DownCast( handle ));
args.GetReturnValue().Set( shader );
}
-
}
void BuilderApi::ApplyStyle( const v8::FunctionCallbackInfo< v8::Value >& args )
{