#include <actors/actor-wrapper.h>
#include <image/image-wrapper.h>
#include <animation/animation-wrapper.h>
-#include <text/font-wrapper.h>
#include <shader-effects/shader-effect-wrapper.h>
v8::Local<v8::Object> image = ImageWrapper::WrapImage(isolate, Image::DownCast(handle) );
args.GetReturnValue().Set( image );
}
- if( typeName == "Font ")
- {
- v8::Local<v8::Object> font = FontWrapper::WrapFont(isolate, Font::DownCast(handle) );
- args.GetReturnValue().Set( font );
- }
if( typeName == "Shader")
{
v8::Local<v8::Object> shader = ShaderEffectWrapper::WrapShaderEffect(isolate, ShaderEffect::DownCast( handle ));