* @for ShaderEffect
* @method ShaderEffect
* @param {Object} shaderOptions
- * @param {String} [shaderOptions.geometryType] Type of geometry to be rendered with the effect. "image", "text", "mesh", "textured-mesh", default is image.
+ * @param {String} [shaderOptions.geometryType] Type of geometry to be rendered with the effect. "image", "text", "mesh", "texturedMesh", default is image.
* @param {String} [shaderOptions.vertexShaderPrefix] This string will be inserted before the default uniforms for the vertex shader(ideal for #defines)
* @param {String} [shaderOptions.vertexShader] VertexShader code for the effect. If not defined, the default version will be used
* @param {String} [shaderOptions.fragmentShaderPrefix] This string will be inserted before the default uniforms for the fragment shader(ideal for #defines)