* TextureSet API (in order of texture-set.h)
**************************************/
- { "SetImage" , TextureSetApi::SetImage },
{ "SetSampler" , TextureSetApi::SetSampler },
};
TextureSetWrapper::TextureSetWrapper( const Dali::TextureSet& textureSet, GarbageCollectorInterface& gc )
-: HandleWrapper( BaseWrappedObject::TEXTURE_SET , textureSet, gc )
+: BaseWrappedObject( BaseWrappedObject::TEXTURE_SET, gc )
{
mTextureSet = textureSet;
}
v8::Local<v8::ObjectTemplate> objTemplate = v8::ObjectTemplate::New();
- // property handle intercepts property getters and setters and signals
- HandleWrapper::AddInterceptsToTemplate( isolate, objTemplate );
-
objTemplate->SetInternalFieldCount( BaseWrappedObject::FIELD_COUNT );
// add our function properties