const ShaderHintPair ShaderHintTable[]=
{
- {"requiresSelfDepthTest", Shader::HINT_REQUIRES_SELF_DEPTH_TEST },
{"outputIsTransparent", Shader::HINT_OUTPUT_IS_TRANSPARENT },
- {"outputIsOpaque", Shader::HINT_OUTPUT_IS_OPAQUE },
{"modifiesGeometry", Shader::HINT_MODIFIES_GEOMETRY },
};