void SetTextureImage( const v8::FunctionCallbackInfo< v8::Value >& args );
void SetTextureSampler( const v8::FunctionCallbackInfo< v8::Value >& args );
void SetTextureUniformName( const v8::FunctionCallbackInfo< v8::Value >& args );
- void SetTextureAffectsTransparency( const v8::FunctionCallbackInfo< v8::Value >& args );
void GetTextureIndex( const v8::FunctionCallbackInfo< v8::Value >& args );
void GetNumberOfTextures( const v8::FunctionCallbackInfo< v8::Value >& args );
- void SetFaceCullingMode( const v8::FunctionCallbackInfo< v8::Value >& args );
- void SetBlendMode( const v8::FunctionCallbackInfo< v8::Value >& args );
- void GetBlendMode( const v8::FunctionCallbackInfo< v8::Value >& args );
- void SetBlendFunc( const v8::FunctionCallbackInfo< v8::Value >& args );
- void GetBlendFunc( const v8::FunctionCallbackInfo< v8::Value >& args );
- void SetBlendEquation( const v8::FunctionCallbackInfo< v8::Value >& args );
- void GetBlendEquation( const v8::FunctionCallbackInfo< v8::Value >& args );
}; // namespace MaterialApi