namespace V8Plugin
{
+namespace // un-named name space
+{
+
+/**
+ * Contains a list of all functions that can be called
+ */
+const ApiFunction HandleFunctionTable[]=
+{
+ { "RegisterAnimatableProperty", HandleWrapper::RegisterAnimatableProperty },
+};
+
+const unsigned int HandleFunctionTableCount = sizeof(HandleFunctionTable)/sizeof(HandleFunctionTable[0]);
+} //un-named space
+
+/**
+ * @class Handle
+ */
+
HandleWrapper::HandleWrapper( BaseWrappedObject::Type type,
Handle handle,
GarbageCollectorInterface& gc ) :
objTemplate->SetNamedPropertyHandler( HandleWrapper::PropertyGet, HandleWrapper::PropertySet);
+ // add function properties
+ ObjectTemplateHelper::InstallFunctions( isolate, objTemplate, HandleFunctionTable, HandleFunctionTableCount );
+
ObjectTemplateHelper::AddSignalConnectAndDisconnect( isolate, objTemplate );
}
+/**
+ * Register a new animatable property.
+ *
+ * The object should support dynamic properties.
+ * Property names are expected to be unique, but this is not enforced.
+ * Property indices are unique to each registered custom property in a given object.
+ * returns dali.PROPERTY_INVALID_INDEX if registration failed. This can happen if you try
+ * to register animatable property on an object that does not have scene graph object.
+ *
+ * @method registerAnimatableProperty
+ * @for Handle
+ * @param {string} name The name of the property.
+ * @param {Object} propertyValue The new value of the property.
+ * @return {integer} The index of the property or dali.PROPERTY_INVALID_INDEX if registration failed
+ * @example
+ *
+ * var morphPropertyIdex = actor.registerAnimatableProperty("uMorphAmount", 0.0f);
+ * var fadeColorPropertyIdex = handle.registerAnimatableProperty("uFadeColor", [1.0, 0.0, 0.0, 1.0]);
+ *
+ */
+void HandleWrapper::RegisterAnimatableProperty( const v8::FunctionCallbackInfo< v8::Value >& args )
+{
+ v8::Isolate* isolate = args.GetIsolate();
+ v8::HandleScope handleScope( isolate );
+
+ // unwrap the object
+ HandleWrapper* handleWrapper = Unwrap( isolate, args.This() );
+ if( !handleWrapper )
+ {
+ return;
+ }
+
+ Handle handle = handleWrapper->mHandle;
+
+ bool found( false );
+ std::string propertyName = V8Utils::GetStringParameter( PARAMETER_0, found, isolate, args );
+ if( !found )
+ {
+ DALI_SCRIPT_EXCEPTION( isolate, "bad property name parameter" );
+ return;
+ }
+
+ found = false;
+ Dali::Property::Value daliPropertyValue = V8Utils::GetPropertyValueParameter(PARAMETER_1, found, isolate, args );
+ if( !found || Dali::Property::NONE == daliPropertyValue.GetType() )
+ {
+ DALI_SCRIPT_EXCEPTION( isolate, "bad property value parameter" );
+ return;
+ }
+ else
+ {
+ args.GetReturnValue().Set( v8::Integer::New( isolate, handle.RegisterProperty(propertyName, daliPropertyValue) ) );
+ }
+}
} // namespace V8Plugin