- // set the hit actor
- pointObject->Set( v8::String::NewFromUtf8( isolate, "hitActor"), ActorWrapper::WrapActor(isolate, touchPoint.hitActor ));
+ if(touchPoint.hitActor)
+ {
+ // set the hit actor
+ pointObject->Set( v8::String::NewFromUtf8( isolate, "hitActor"), ActorWrapper::WrapActor(isolate, touchPoint.hitActor ));
+ }