return handleScope.Escape( hoverObject );
}
-v8::Handle<v8::Object> EventObjectGenerator::CreateMouseWheelEvent( v8::Isolate* isolate, const MouseWheelEvent& wheelEvent)
+v8::Handle<v8::Object> EventObjectGenerator::CreateWheelEvent( v8::Isolate* isolate, const WheelEvent& wheelEvent)
{
- // we are creating a mouse wheel event object that looks like this
+ // we are creating a wheel event object that looks like this
//
+ // event.type = "mouseWheel" or "customWheel" type of the wheel event
// event.direction = "vertical" or "horizontal" direction the wheel is being rolled
// event.shiftPressed = boolean, shift key is held
// event.ctrlPressed = boolean, ctrl key is held
// event.altPressed = boolean, alt key is held
// event.keyModifiers = bitmask of keys pressed
// event.point {x,y} = The co-ordinates of the mouse cursor relative to the top-left of the screen when the wheel is being rolled.
- // event.rolled = offset of mouse wheel rolling, positive = rolling down, negative = rolling up
+ // event.rolled = offset of wheel rolling, positive = rolling down or clockwise, negative = rolling up or counter-clockwise
// event.timestamp = The time (in ms) that the touch event occurred
v8::EscapableHandleScope handleScope( isolate );
v8::Local<v8::Object> wheelObject = v8::Object::New( isolate );
+ // Set the type
+ std::string type = wheelEvent.type ? "mouseWheel" : "customWheel";
+ wheelObject->Set( v8::String::NewFromUtf8( isolate, "type" ), v8::String::NewFromUtf8( isolate, type.c_str() ) );
+
// Set the direction
std::string direction = wheelEvent.direction ? "vertical" : "horizontal";
wheelObject->Set( v8::String::NewFromUtf8( isolate, "direction" ), v8::String::NewFromUtf8( isolate, direction.c_str() ) );