#include <animation/path-wrapper.h>
#include <animation/animation-wrapper.h>
#include <events/pan-gesture-detector-wrapper.h>
-#include <shader-effects/shader-effect-wrapper.h>
#include <object/property-buffer-wrapper.h>
#include <rendering/geometry-wrapper.h>
#include <rendering/material-wrapper.h>
{ "PathConstrainer", PathConstrainerWrapper::NewPathConstrainer},
{ "LinearConstrainer", LinearConstrainerWrapper::NewLinearConstrainer},
{ "Actor", ActorWrapper::NewActor },
- { "ImageActor", ActorWrapper::NewActor },
{ "CameraActor", ActorWrapper::NewActor },
{ "Layer", ActorWrapper::NewActor },
{ "Control", ActorWrapper::NewControl },
{ "ResourceImage", ImageWrapper::NewImage },
{ "BufferImage", ImageWrapper::NewImage },
- { "NinePatchImage", ImageWrapper::NewImage },
{ "FrameBufferImage", ImageWrapper::NewImage },
{ "Animation", AnimationWrapper::NewAnimation},
- { "ShaderEffect", ShaderEffectWrapper::NewShaderEffect},
{ "Shader", ShaderWrapper::NewShader},
{ "Sampler", SamplerWrapper::NewSampler},
{ "Material", MaterialWrapper::NewMaterial},