#include <animation/path-wrapper.h>
#include <animation/animation-wrapper.h>
#include <events/pan-gesture-detector-wrapper.h>
-#include <shader-effects/shader-effect-wrapper.h>
+#include <object/property-buffer-wrapper.h>
+#include <rendering/geometry-wrapper.h>
+#include <rendering/material-wrapper.h>
+#include <rendering/renderer-wrapper.h>
+#include <rendering/shader-wrapper.h>
+#include <rendering/sampler-wrapper.h>
#include <shared/object-template-helper.h>
#include <constants/constants-wrapper.h>
#include <toolkit/builder/builder-wrapper.h>
{ "PathConstrainer", PathConstrainerWrapper::NewPathConstrainer},
{ "LinearConstrainer", LinearConstrainerWrapper::NewLinearConstrainer},
{ "Actor", ActorWrapper::NewActor },
- { "TextActor", ActorWrapper::NewActor },
- { "ImageActor", ActorWrapper::NewActor },
- { "MeshActor", ActorWrapper::NewActor },
{ "CameraActor", ActorWrapper::NewActor },
{ "Layer", ActorWrapper::NewActor },
{ "Control", ActorWrapper::NewControl },
{ "ResourceImage", ImageWrapper::NewImage },
{ "BufferImage", ImageWrapper::NewImage },
- { "NinePatchImage", ImageWrapper::NewImage },
{ "FrameBufferImage", ImageWrapper::NewImage },
{ "Animation", AnimationWrapper::NewAnimation},
- { "ShaderEffect", ShaderEffectWrapper::NewShaderEffect},
+ { "Shader", ShaderWrapper::NewShader},
+ { "Sampler", SamplerWrapper::NewSampler},
+ { "Material", MaterialWrapper::NewMaterial},
+ { "Geometry", GeometryWrapper::NewGeometry},
+ { "Renderer", RendererWrapper::NewRenderer},
+ { "PropertyBuffer", PropertyBufferWrapper::NewPropertyBuffer},
{ "Builder", BuilderWrapper::NewBuilder},
{ "PanGestureDetector", PanGestureDetectorWrapper::NewPanGestureDetector},