void GetBlendMode( const v8::FunctionCallbackInfo< v8::Value >& args );
void SetBlendFunc( const v8::FunctionCallbackInfo< v8::Value >& args );
void GetBlendFunc( const v8::FunctionCallbackInfo< v8::Value >& args );
- void SetBlendEquation( const v8::FunctionCallbackInfo< v8::Value >& args );
- void GetBlendEquation( const v8::FunctionCallbackInfo< v8::Value >& args );
- void SetBlendColor( const v8::FunctionCallbackInfo< v8::Value >& args );
- void GetBlendColor( const v8::FunctionCallbackInfo< v8::Value >& args );
void GetShaderEffect( const v8::FunctionCallbackInfo< v8::Value >& args );
void SetShaderEffect( const v8::FunctionCallbackInfo< v8::Value >& args );
void RemoveShaderEffect( const v8::FunctionCallbackInfo< v8::Value >& args );