public:
/**
- * Actor type used an index
+ * Actor type used an index.
+ * These enums are used to index the ActorApiLookup table in actor-wrapper.cpp.
+ * Any changes made must be reflected in the ActorApiLookup otherwise it may segfault when creating an actor
*/
enum ActorType
{
UNKNOWN_ACTOR = -1,
- ACTOR = 0,
- IMAGE_ACTOR =1,
- TEXT_ACTOR =2,
- MESH_ACTOR =3,
- LAYER_ACTOR =4,
- CAMERA_ACTOR =5,
- LIGHT_ACTOR =6,
- TEXT_VIEW =7
+ ACTOR = 0,
+ LAYER_ACTOR = 1,
+ CAMERA_ACTOR = 2
};
/**
/**
* @brief Creates a new Actor wrapped inside a Javascript Object.
- * @note: the actor type ie 'ImageActor' is expected to be the name of the callee function.
+ * @note: the actor type ie 'CameraActor' is expected to be the name of the callee function.
* @param[in] args v8 function call arguments interpreted
*/
static void NewActor( const v8::FunctionCallbackInfo< v8::Value >& args);
/**
+ * @brief Creates a new Control wrapped inside a Javascript Object.
+ * @note: the control type is passed as a parameter e.g. 'TextField'
+ * @param[in] args v8 function call arguments interpreted
+ */
+ static void NewControl( const v8::FunctionCallbackInfo< v8::Value >& args);
+
+ /**
* @brief Wraps an actor of a given type
*/
static v8::Handle<v8::Object> WrapActor(v8::Isolate* isolate, Dali::Actor actor,ActorType actorType);
// The Actor ObjectTemplates.
static v8::Persistent<v8::ObjectTemplate> mActorTemplate;
- static v8::Persistent<v8::ObjectTemplate> mImageActorTemplate;
- static v8::Persistent<v8::ObjectTemplate> mTextActorTemplate;
- static v8::Persistent<v8::ObjectTemplate> mMeshActorTemplate;
static v8::Persistent<v8::ObjectTemplate> mCameraActorTemplate;
static v8::Persistent<v8::ObjectTemplate> mLayerActorTemplate;
- static v8::Persistent<v8::ObjectTemplate> mTextViewTemplate;
/**
* @return the wrapped actor