JavaScript binding for new mesh APIs
[platform/core/uifw/dali-toolkit.git] / plugins / dali-script-v8 / src / actors / actor-wrapper.cpp
index 5916dd2..a462723 100644 (file)
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/object/type-registry.h>
+#include <dali-toolkit/public-api/controls/control.h>
 
 // INTERNAL INCLUDES
 #include <actors/layer-api.h>
 #include <actors/actor-api.h>
 #include <actors/image-actor-api.h>
-#include <actors/mesh-actor-api.h>
 #include <actors/camera-actor-api.h>
-#include <actors/renderable-actor-api.h>
 #include <v8-utils.h>
 #include <dali-wrapper.h>
 
@@ -39,10 +38,8 @@ namespace V8Plugin
 
 v8::Persistent<v8::ObjectTemplate> ActorWrapper::mActorTemplate;
 v8::Persistent<v8::ObjectTemplate> ActorWrapper::mImageActorTemplate;
-v8::Persistent<v8::ObjectTemplate> ActorWrapper::mMeshActorTemplate;
 v8::Persistent<v8::ObjectTemplate> ActorWrapper::mCameraActorTemplate;
 v8::Persistent<v8::ObjectTemplate> ActorWrapper::mLayerActorTemplate;
-v8::Persistent<v8::ObjectTemplate> ActorWrapper::mTextLabelTemplate;
 
 namespace
 {
@@ -63,10 +60,8 @@ const ActorTemplate ActorTemplateLookup[]=
 {
     { &ActorWrapper::mActorTemplate },        // ACTOR
     { &ActorWrapper::mImageActorTemplate },   // IMAGE_ACTOR
-    { &ActorWrapper::mMeshActorTemplate  },   // MESH_ACTOR
     { &ActorWrapper::mLayerActorTemplate },   // LAYER_ACTOR
-    { &ActorWrapper::mCameraActorTemplate},   // CAMERA_ACTOR
-    { &ActorWrapper::mTextLabelTemplate }
+    { &ActorWrapper::mCameraActorTemplate}    // CAMERA_ACTOR
 };
 
 /**
@@ -75,11 +70,9 @@ const ActorTemplate ActorTemplateLookup[]=
 enum ActorApiBitMask
 {
   ACTOR_API              = 1 << 0,
-  RENDERABLE_ACTOR_API   = 1 << 1,
-  IMAGE_ACTOR_API        = 1 << 2,
-  MESH_ACTOR_API         = 1 << 3,
-  LAYER_API              = 1 << 4,
-  CAMERA_ACTOR_API       = 1 << 5,
+  IMAGE_ACTOR_API        = 1 << 1,
+  LAYER_API              = 1 << 2,
+  CAMERA_ACTOR_API       = 1 << 3,
 };
 
 /**
@@ -95,16 +88,14 @@ struct ActorApiStruct
 
 /**
  * Lookup table to match a actor type with a constructor and supported API's.
+ * HandleWrapper::ActorType is used to index this table
  */
 const ActorApiStruct ActorApiLookup[]=
 {
   {"Actor",      ActorWrapper::ACTOR,        ActorApi::New,       ACTOR_API },
-  {"ImageActor", ActorWrapper::IMAGE_ACTOR,  ImageActorApi::New,  ACTOR_API | RENDERABLE_ACTOR_API | IMAGE_ACTOR_API   },
-  {"MeshActor",  ActorWrapper::MESH_ACTOR,   MeshActorApi::New,   ACTOR_API | RENDERABLE_ACTOR_API | MESH_ACTOR_API    },
+  {"ImageActor", ActorWrapper::IMAGE_ACTOR,  ImageActorApi::New,  ACTOR_API | IMAGE_ACTOR_API   },
   {"Layer",      ActorWrapper::LAYER_ACTOR,  LayerApi::New,       ACTOR_API | LAYER_API                                },
   {"CameraActor",ActorWrapper::CAMERA_ACTOR, CameraActorApi::New, ACTOR_API | CAMERA_ACTOR_API                         },
-  {"TextLabel",  ActorWrapper::TEXT_LABEL,   TextLabelApi::New,   ACTOR_API },
-
 };
 
 const unsigned int ActorApiLookupCount = sizeof(ActorApiLookup)/sizeof(ActorApiLookup[0]);
@@ -125,20 +116,8 @@ Actor CreateActor( const v8::FunctionCallbackInfo< v8::Value >& args,
   // if we don't currently support the actor type, then use type registry to create it
   if( actorType == ActorWrapper::UNKNOWN_ACTOR )
   {
-    Dali::TypeInfo typeInfo = Dali::TypeRegistry::Get().GetTypeInfo( typeName );
-    if( typeInfo ) // handle, check if it has a value
-    {
-      Dali::BaseHandle handle = typeInfo.CreateInstance();
-      if( handle )
-      {
-        actor = Actor::DownCast( handle );
-      }
-    }
-    else
-    {
-      DALI_SCRIPT_EXCEPTION(args.GetIsolate(),"Unknown actor type");
+      DALI_SCRIPT_EXCEPTION( args.GetIsolate(), "Unknown actor type" );
       return Actor();
-    }
   }
   else
   {
@@ -172,7 +151,7 @@ struct ActorFunctions
 
 /**
  * Contains a list of all functions that can be called an
- * actor / image-actor / mesh-actor/ layer / camera-actor
+ * actor / image-actor / layer / camera-actor
  */
 const ActorFunctions ActorFunctionTable[]=
 {
@@ -204,6 +183,9 @@ const ActorFunctions ActorFunctionTable[]=
     // ignore. GetCurrentAnchorPoint()  use Actor.anchorPoint
     // ignore. SetSize() use Actor.size
     // ignore. GetCurrentSize() use Actor.size
+    { "GetNaturalSize",   ActorApi::GetNaturalSize,    ACTOR_API },
+    { "GetWidthForHeight",ActorApi::GetWidthForHeight, ACTOR_API },
+    { "GetHeightForWidth",ActorApi::GetHeightForWidth, ACTOR_API },
     // ignore. SetPosition(....) use Actor.position
     // ignore. SetX, SetY, SetZ,  use Actor.position.x, Actor.position.y, Actor.position.z
     { "TranslateBy",         ActorApi::TranslateBy,              ACTOR_API },
@@ -245,27 +227,10 @@ const ActorFunctions ActorFunctionTable[]=
     { "SetKeyboardFocusable", ActorApi::SetKeyboardFocusable,  ACTOR_API }, //-- should this be a property???
     { "IsKeyboardFocusable" , ActorApi::IsKeyboardFocusable,   ACTOR_API }, //-- should this be a property???
 
-    /**************************************
-     * Renderable Actor API (in order of renderable-actor.h)
-     **************************************/
-    { "SetSortModifier",    RenderableActorApi::SetSortModifier,   RENDERABLE_ACTOR_API  },
-    { "GetSortModifier",    RenderableActorApi::GetSortModifier,   RENDERABLE_ACTOR_API  },
-    { "SetCullFace",        RenderableActorApi::SetCullFace,       RENDERABLE_ACTOR_API  },
-    { "GetCullFace",        RenderableActorApi::GetCullFace,       RENDERABLE_ACTOR_API  },
-    { "SetBlendMode",       RenderableActorApi::SetBlendMode,      RENDERABLE_ACTOR_API  },
-    { "GetBlendMode",       RenderableActorApi::GetBlendMode,      RENDERABLE_ACTOR_API  },
-    { "SetBlendFunc",       RenderableActorApi::SetBlendFunc,      RENDERABLE_ACTOR_API  },
-    { "GetBlendFunc",       RenderableActorApi::GetBlendFunc,      RENDERABLE_ACTOR_API  },
-    { "SetBlendEquation",   RenderableActorApi::SetBlendEquation,  RENDERABLE_ACTOR_API  },
-    { "GetBlendEquation",   RenderableActorApi::GetBlendEquation,  RENDERABLE_ACTOR_API  },
-    { "SetBlendColor",      RenderableActorApi::SetBlendColor,     RENDERABLE_ACTOR_API  },
-    { "GetBlendColor",      RenderableActorApi::GetBlendColor,     RENDERABLE_ACTOR_API  },
-    { "SetShaderEffect",    RenderableActorApi::SetShaderEffect,   RENDERABLE_ACTOR_API  },
-    { "GetShaderEffect",    RenderableActorApi::GetShaderEffect,   RENDERABLE_ACTOR_API  },
-    { "RemoveShaderEffect", RenderableActorApi::RemoveShaderEffect,RENDERABLE_ACTOR_API  },
-
-
-
+    { "AddRenderer",          ActorApi::AddRenderer,           ACTOR_API },
+    { "GetRendererCount",     ActorApi::GetRendererCount,      ACTOR_API },
+    { "GetRendererAt" ,       ActorApi::GetRendererAt,         ACTOR_API },
+    { "RemoveRenderer" ,      ActorApi::RemoveRenderer,        ACTOR_API },
 
     /**************************************
      * Layer  API (in order of layer.h)
@@ -292,15 +257,21 @@ const ActorFunctions ActorFunctionTable[]=
 
     { "SetImage",           ImageActorApi::SetImage,              IMAGE_ACTOR_API },
     { "GetImage",           ImageActorApi::GetImage,              IMAGE_ACTOR_API },
-    { "SetToNaturalSize",   ImageActorApi::SetToNaturalSize,      IMAGE_ACTOR_API },
     // ignore SetPixelArea, use imageActor.pixelArea
     // ignore GetPixelArea, use imageActor.pixelArea
-    { "IsPixelAreaSet",     ImageActorApi::IsPixelAreaSet,        IMAGE_ACTOR_API },
-    { "ClearPixelArea",     ImageActorApi::ClearPixelArea,        IMAGE_ACTOR_API },
     // ignore SetStyle, use imageActor.style
     // ignore GetStyle, use imageActor.style
     // ignore SetNinePatchBorder use imageActor.border
     // ignore GetNinePatchBorder use imageActor.border
+    { "SetSortModifier",    ImageActorApi::SetSortModifier,   IMAGE_ACTOR_API  },
+    { "GetSortModifier",    ImageActorApi::GetSortModifier,   IMAGE_ACTOR_API  },
+    { "SetBlendMode",       ImageActorApi::SetBlendMode,      IMAGE_ACTOR_API  },
+    { "GetBlendMode",       ImageActorApi::GetBlendMode,      IMAGE_ACTOR_API  },
+    { "SetBlendFunc",       ImageActorApi::SetBlendFunc,      IMAGE_ACTOR_API  },
+    { "GetBlendFunc",       ImageActorApi::GetBlendFunc,      IMAGE_ACTOR_API  },
+    { "SetShaderEffect",    ImageActorApi::SetShaderEffect,   IMAGE_ACTOR_API  },
+    { "GetShaderEffect",    ImageActorApi::GetShaderEffect,   IMAGE_ACTOR_API  },
+    { "RemoveShaderEffect", ImageActorApi::RemoveShaderEffect,IMAGE_ACTOR_API  },
     // ignore SetFadeIn use imageActor.fadeIn
     // ignore GetFadeIn use imageActor.fadeIn
     // ignore SetFadeInDuration use imageActor.fadeInDuration
@@ -354,7 +325,10 @@ ActorWrapper::ActorWrapper( Actor actor,
 v8::Handle<v8::Object> ActorWrapper::WrapActor(v8::Isolate* isolate, Actor actor )
 {
   v8::EscapableHandleScope handleScope( isolate );
-  v8::Local<v8::Object> object = WrapActor( isolate, actor, GetActorType( actor.GetTypeName() ) );
+
+  // Check whether the actor is a Control
+  ActorWrapper::ActorType type = Toolkit::Control::DownCast(actor) ? ACTOR : GetActorType( actor.GetTypeName() );
+  v8::Local<v8::Object> object = WrapActor( isolate, actor, type );
 
   return handleScope.Escape( object );
 }
@@ -461,6 +435,42 @@ void ActorWrapper::NewActor( const v8::FunctionCallbackInfo< v8::Value >& args)
   args.GetReturnValue().Set( localObject );
 }
 
+void ActorWrapper::NewControl( const v8::FunctionCallbackInfo< v8::Value >& args)
+{
+  v8::Isolate* isolate = args.GetIsolate();
+  v8::HandleScope handleScope( isolate );
+
+  if( !args.IsConstructCall() )
+  {
+    DALI_SCRIPT_EXCEPTION( isolate, "constructor called without 'new" );
+    return;
+  }
+
+  bool found( false );
+  std::string controlName = V8Utils::GetStringParameter( PARAMETER_0, found, isolate,  args );
+
+  if( !found )
+  {
+    DALI_SCRIPT_EXCEPTION( isolate, "missing control name" );
+    return;
+  }
+  Actor control;
+  Dali::TypeInfo typeInfo = Dali::TypeRegistry::Get().GetTypeInfo( controlName );
+  if( typeInfo ) // handle, check if it has a value
+  {
+    Dali::BaseHandle handle = typeInfo.CreateInstance();
+    if( handle )
+    {
+      control = Actor::DownCast( handle );
+    }
+  }
+
+  v8::Local<v8::Object> localObject = WrapActor( isolate, control, ACTOR );
+
+  args.GetReturnValue().Set( localObject );
+}
+
+
 /**
  * given an actor type name, e.g. ImageActor returns the type, e.g. ActorWrapper::IMAGE_ACTOR
  */