// @todo a version of MeshActor::New( AnimatableMesh )
// @todo SetMaterial
// @todo GetMaterial
- // SetAffectedByLighting should be a property really
- { "SetAffectedByLighting", MeshActorApi::SetAffectedByLighting, MESH_ACTOR_API },
- { "IsAffectedByLighting", MeshActorApi::IsAffectedByLighting, MESH_ACTOR_API },
// @todo BindBonesToMesh
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