}
/**
- * Search through this actor's hierarchy for an actor with the given name or alias.
- *
- * Actors can customize this function to provide actors with preferred alias'
- * For example 'previous' could return the last selected child.
- * If no aliased actor is found then FindChildByName() is called.
- *
- * @for Actor
- * @method findChildByAlias
- * @param {String} actor alias
- * @return {Object} actor on success, empty actor handle if not found
- */
-void ActorApi::FindChildByAlias( const v8::FunctionCallbackInfo<v8::Value>& args )
-{
- v8::Isolate* isolate = args.GetIsolate();
- v8::HandleScope handleScope( isolate );
- Actor parent = GetActor( isolate, args );
- bool found( false );
- std::string name = V8Utils::GetStringParameter( PARAMETER_0, found, isolate, args );
- if( !found )
- {
- DALI_SCRIPT_EXCEPTION( isolate, "String parameter not found" );
- return;
- }
- Actor childActor = parent.FindChildByAlias( name );
- if( childActor )
- {
- // wrap the child
- v8::Local < v8::Object > wrappedLayer = ActorWrapper::WrapActor( isolate, childActor );
- args.GetReturnValue().Set( wrappedLayer );
- }
-}
-
-/**
* Search through this actor's hierarchy for an actor with the given unique ID.
* The actor itself is also considered in the search
*
* @example
*
* // using an array
- * actor.moveBy( [20,40,0] );
+ * actor.translateBy( [20,40,0] );
*
* @for Actor
- * @method moveBy
+ * @method translateBy
* @param {object} an array of 3 numbers
*/
-void ActorApi::MoveBy( const v8::FunctionCallbackInfo<v8::Value>& args )
+void ActorApi::TranslateBy( const v8::FunctionCallbackInfo<v8::Value>& args )
{
v8::Isolate* isolate = args.GetIsolate();
v8::HandleScope handleScope( isolate );
DALI_SCRIPT_EXCEPTION( isolate, "Vector3 move parameter missing" );
return;
}
- actor.MoveBy( vector );
+ actor.TranslateBy( vector );
}
}
actor.ScaleBy( vector );
}
-/**
- * Apply a relative scale to an actor.
- * Actor opacity ranges from 0 (see through ) to 1 ( solid )
- * @example
- * // reduce actor opactiy by a half
- * actor.opaictyBy(-0.5);
- *
- * @for Actor
- * @method OpacityBy
- * @param {float} relative opacity
- */
-void ActorApi::OpacityBy( const v8::FunctionCallbackInfo<v8::Value>& args )
-{
- v8::Isolate* isolate = args.GetIsolate();
- v8::HandleScope handleScope( isolate );
- Actor actor = GetActor( isolate, args );
-
- // void OpacityBy(float relativeOpacity);
- bool found;
- float opacity = V8Utils::GetFloatParameter( PARAMETER_0, found, isolate, args, 0.f );
- if( !found )
- {
- DALI_SCRIPT_EXCEPTION( isolate, "float parameter missing" );
- return;
- }
- actor.OpacityBy( opacity );
-}
-
-/**
- * Apply a relative color change to an actor.
- *
- * @example
- * // increase actor red by half
- * actor.colorBy( [0.5, 0, 0, 0]);
- *
- *
- * @for Actor
- * @method colorBy
- * @param {Object} Color JavaScript array
- */
-void ActorApi::ColorBy( const v8::FunctionCallbackInfo<v8::Value>& args )
-{
- v8::Isolate* isolate = args.GetIsolate();
- v8::HandleScope handleScope( isolate );
- Actor actor = GetActor( isolate, args );
-
- bool found;
- int argCount( args.Length() );
- Vector4 color;
-
- if( argCount == 1 )
- {
- color = V8Utils::GetVector4Parameter( PARAMETER_0, found, isolate, args );
- if( !found )
- {
- DALI_SCRIPT_EXCEPTION( isolate, "Vector4 parameter missing" );
- return;
- }
- }
- else
- {
- DALI_SCRIPT_EXCEPTION( isolate, "Vector4 parameter missing" );
- return;
- }
-
- actor.ColorBy( color );
-}
-
} // namespace V8Plugin