var actor = new dali.Actor();
var imageActor = new dali.ImageActor();
var textActor = new dali.TextActor("hello world");
-var meshActor = new dali.MeshActor();
var camera = new dali.CameraActor();
var layer = new dali.Layer();
```
The actor provides the following call back events
-| Name | Description | Parameters passed to call back |
-|-------------------|----------------------------------------|--------------------------|
-|touched | touch event | (actor, touchEvent ) |
-|hovered | mouse or pointer hovering over actor | (actor, hoverEvent) |
-|mouse-wheel-event | mouse wheel events | (actor, wheelEvent) |
-|on-stage | actor has been moved on stage | (actor) |
-|off-stage | actor has been moved off stage | (actor) |
+| Name | Description | Parameters passed to call back |
+|-----------------|----------------------------------------|--------------------------|
+|touched | touch event | (actor, touchEvent ) |
+|hovered | mouse or pointer hovering over actor | (actor, hoverEvent) |
+|mouseWheelEvent | mouse wheel events | (actor, wheelEvent) |
+|onStage | actor has been moved on stage | (actor) |
+|offStage | actor has been moved off stage | (actor) |
#### Touch event
}
// connect to touch events
-myActor.connect( "mouse-wheel-event", onMouseWheel );
+myActor.connect( "mouseWheelEvent", onMouseWheel );
```
#### Key events
* @class Actor
+ * @extends Handle
*/
* By default a renderable actor will be drawn as a 3D object. It will be depth-tested against
* other objects in the world i.e. it may be obscured if other objects are in front.
*
- * If OVERLAY is used, the actor and its children will be drawn as a 2D overlay.
+ * If OVERLAY_2D is used, the actor and its children will be drawn as a 2D overlay.
* Overlay actors are drawn in a separate pass, after all non-overlay actors within the Layer.
* For overlay actors, the drawing order is determined by the hierachy (depth-first search order),
* and depth-testing will not be used.
*
* @example
*
- * var actor.drawMode = dali.DRAW_MODE_NORMAL; // binary 00. The default draw-mode
- * var actor.drawMode = dali.DRAW_MODE_OVERLAY; // binary 01. Draw the actor and its children as an overlay
- * var actor.drawMode = dali.DRAW_MODE_STENCIL ;// binary 11. Draw the actor and its children into the stencil buffer
+ * var actor.drawMode = dali.DRAW_MODE_NORMAL; // binary 00. The default draw-mode
+ * var actor.drawMode = dali.DRAW_MODE_OVERLAY_2D; // binary 01. Draw the actor and its children as an overlay
+ * var actor.drawMode = dali.DRAW_MODE_STENCIL ; // binary 11. Draw the actor and its children into the stencil buffer
*
*
* @type Number
* @type Vector3
* @property sizeModeFactor
*/
-SIZE_MODE_FACTOR
\ No newline at end of file
+SIZE_MODE_FACTOR