static const char* const SIGNAL_TRANSITION_COMPLETED;
//Transition animation completed signal
- typedef SignalV2< void ( CubeTransitionEffect, ImageActor ) > TransitionCompletedSignalV2;
+ typedef Signal< void ( CubeTransitionEffect, ImageActor ) > TransitionCompletedSignalType;
/**
* Signal emitted when the transition has completed animation
* @endcode
* @return The Signal to connect to.
*/
- TransitionCompletedSignalV2& TransitionCompletedSignal();
+ TransitionCompletedSignalType& TransitionCompletedSignal();
public: // Not intended for developer use