"\n"
"void main()\n"
"{\n"
- " vec4 world = vec4(aPosition, 1.0);\n"
+ " mediump vec4 world = vec4(aPosition, 1.0);\n"
" \n"
- " vec2 d = vec2(world.xy - uCenter);\n"
- " float dist = length(d);\n"
+ " mediump vec2 d = vec2(world.xy - uCenter);\n"
+ " mediump float dist = length(d);\n"
" \n"
- " float range = (uRadius - dist) / (uRadius);\n"
+ " mediump float range = (uRadius - dist) / (uRadius);\n"
" vRange = max(0.1, range);\n"
" \n"
" gl_Position = uMvpMatrix * world;\n"