- ShaderEffect maskEffect = ShaderEffect::New( ALPHA_MASK_VERTEX_SHADER_SOURCE,
- ALPHA_MASK_FRAGMENT_SHADER_SOURCE,
- GeometryType( GEOMETRY_TYPE_IMAGE ),
- ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) );
+ ShaderEffect maskEffect = ShaderEffect::New(
+ ALPHA_MASK_VERTEX_SHADER_SOURCE,
+ ALPHA_MASK_FRAGMENT_SHADER_SOURCE,
+ GeometryType( GEOMETRY_TYPE_IMAGE ),
+ ShaderEffect::GeometryHints( ShaderEffect::HINT_BLENDING ) );