* Create a MotionBlurEffect and attach it to the specified actor
* The number of texture samples taken along the motion velocity vector of the
* actor, producing the blur, is set to a default of 8.
+ * @param renderable actor to apply the effect to
* @return A handle to a newly allocated Dali resource.
*/
- static MotionBlurEffect Apply( Actor handle );
+ static MotionBlurEffect Apply( RenderableActor renderable );
/**
* Create an initialized MotionBlurEffect
* @param numBlurSamples The number of texture samples taken along the motion
* velocity vector of the actor, producing the blur. A higher number gives a
* smoother blur but costs more in terms of performance.
+ * @param numBlurSamples to have
* @return A handle to a newly allocated Dali resource.
*/
- static MotionBlurEffect New( const unsigned int numBlurSamples );
+ static MotionBlurEffect New( unsigned int numBlurSamples );
/**
* Set texcoord scale property. This scales the offset for texture samples