" mediump float inText = alphaFactor;\n"
" mediump float inShadow = smoothstep(uSmoothing - smoothWidth, uSmoothing + smoothWidth, shadowDistance);\n"
"\n"
" mediump float inText = alphaFactor;\n"
" mediump float inShadow = smoothstep(uSmoothing - smoothWidth, uSmoothing + smoothWidth, shadowDistance);\n"
"\n"