Dali::ShaderEffect shaderEffectCustom;
if( useHighPrecision )
{
- shaderEffectCustom = Dali::ShaderEffect::New( vertexShader, prefixHighPrecision + fragmentShader,
+ shaderEffectCustom = Dali::ShaderEffect::New( prefixHighPrecision+vertexShader, prefixHighPrecision + fragmentShader,
GeometryType( GEOMETRY_TYPE_IMAGE),
ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID | ShaderEffect::HINT_BLENDING ) );
}
else
{
- shaderEffectCustom = Dali::ShaderEffect::New( vertexShader, prefixMediumPrecision + fragmentShader,
+ shaderEffectCustom = Dali::ShaderEffect::New( prefixMediumPrecision+vertexShader, prefixMediumPrecision + fragmentShader,
GeometryType( GEOMETRY_TYPE_IMAGE),
ShaderEffect::GeometryHints( ShaderEffect::HINT_GRID | ShaderEffect::HINT_BLENDING ) );
}